基于OpenGL和增强现实技术的网络游戏开发环境构建

Shubin Wang
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引用次数: 0

摘要

基于OpenGL和增强现实技术,研究了网络游戏开发环境的构建,提出了一种基于四叉树的算法来解决OpenGL大规模地形渲染中三角形数量的问题。并利用天球技术、太阳镜镜片光晕技术、公告板技术等,在保证渲染速度的前提下,有效提高了场景的视觉真实感。本文详细讨论了增强现实技术对服务器数据结构的设置,提出采用导航推测方法解决报文处理延迟长,有效解决负载均衡问题,数据通信安全性提高6.5%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Construction of Internet Game Development Environment based on OpenGL and Augmented Reality
Based on OpenGL and augmented reality, this paper studies the construction of Internet game development environment, and proposes an algorithm based on quadtree to solve the problem of the number of triangles in OpenGL largescale terrain rendering. And using sky sphere technology, sunglasses lens halo technology and bulletin board technology, etc., under the premise of ensuring the rendering speed, it effectively improves the visual reality of the scene. This article discusses the settings of the augmented reality technology for the server data structure in detail, and proposes to use the navigation speculation method to solve the long message processing delay, effectively solve the load balance, and increase the security of data communication by 6.5%.
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