合作游戏中的长期学习

Winter A. Mason, Siddharth Suri, D. Watts
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引用次数: 18

摘要

重复博弈中的合作已经在实验环境中得到了广泛的研究;然而,玩家参与此类实验的持续时间通常被限制在最多几个小时内,而且通常是在一款游戏中。考虑到在现实世界中,人们可能有多年的经验,我们自然会问合作游戏中的行为是如何在长期发展中演变的。在这里,我们分析了三种不同游戏的行为数据,涉及571个个体实验,间隔时间为两年。首先,在标准线性公共产品游戏中,我们发现随着玩家经验的增加,他们的平均慷慨程度会降低,尤其是在游戏结束时。其次,我们分析了多人模式的囚徒困境,即玩家可以与邻居建立或断绝关系,发现经验丰富的玩家在游戏初期表现出更强的合作精神,但在“游戏末期”表现出更明显的效果。第三,也是最后,我们分析了一个合作搜索游戏,在这个游戏中,玩家可以选择自私或合作,我们再次发现有经验的玩家表现出更多的合作行为,以及更明显的终局效应。总之,这些结果显示了长期学习的一致证据,但也强调了未来理论工作的方向,这可能会解释观察到的方向和影响的大小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Long-run learning in games of cooperation
Cooperation in repeated games has been widely studied in experimental settings; however, the duration over which players participate in such experiments is typically confined to at most hours, and often to a single game. Given that in real world settings people may have years of experience, it is natural to ask how behavior in cooperative games evolves over the long run. Here we analyze behavioral data from three distinct games involving 571 individual experiments conducted over a two-year interval. First, in the case of a standard linear public goods game we show that as players gain experience, they become less generous both on average and in particular towards the end of each game. Second, we analyze a multiplayer prisoner's dilemma where players are also allowed to make and break ties with their neighbors, finding that experienced players show an increase in cooperativeness early on in the game, but exhibit sharper "endgame" effects. Third, and finally, we analyze a collaborative search game in which players can choose to act selfishly or cooperatively, finding again that experienced players exhibit more cooperative behavior as well as sharper endgame effects. Together these results show consistent evidence of long-run learning, but also highlight directions for future theoretical work that may account for the observed direction and magnitude of the effects.
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