{"title":"游戏设计元素在计算机科学高等教育中的应用","authors":"Marat Urmanov, Madina Alimanova, Shyngys Adilkhan","doi":"10.1109/icecco53203.2021.9663756","DOIUrl":null,"url":null,"abstract":"This paper includes a brief explanation of Game Design and its mechanics, Gamification, and how it has been studied and used in existing research works. Existing research works were analyzed and compared with this work. Later in this paper, the attempt to integrate such game mechanics as easter eggs hunting into online distance learning of Computer science courses in higher education was demonstrated. In the end, the results of the experiment are discussed in the conclusion section, and the future work of the continuation of applying non-obligatory gamified course content is explained.","PeriodicalId":331369,"journal":{"name":"2021 16th International Conference on Electronics Computer and Computation (ICECCO)","volume":"155 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Application of game design elements on higher education in Computer Science\",\"authors\":\"Marat Urmanov, Madina Alimanova, Shyngys Adilkhan\",\"doi\":\"10.1109/icecco53203.2021.9663756\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper includes a brief explanation of Game Design and its mechanics, Gamification, and how it has been studied and used in existing research works. Existing research works were analyzed and compared with this work. Later in this paper, the attempt to integrate such game mechanics as easter eggs hunting into online distance learning of Computer science courses in higher education was demonstrated. In the end, the results of the experiment are discussed in the conclusion section, and the future work of the continuation of applying non-obligatory gamified course content is explained.\",\"PeriodicalId\":331369,\"journal\":{\"name\":\"2021 16th International Conference on Electronics Computer and Computation (ICECCO)\",\"volume\":\"155 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 16th International Conference on Electronics Computer and Computation (ICECCO)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/icecco53203.2021.9663756\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 16th International Conference on Electronics Computer and Computation (ICECCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icecco53203.2021.9663756","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Application of game design elements on higher education in Computer Science
This paper includes a brief explanation of Game Design and its mechanics, Gamification, and how it has been studied and used in existing research works. Existing research works were analyzed and compared with this work. Later in this paper, the attempt to integrate such game mechanics as easter eggs hunting into online distance learning of Computer science courses in higher education was demonstrated. In the end, the results of the experiment are discussed in the conclusion section, and the future work of the continuation of applying non-obligatory gamified course content is explained.