评估围棋游戏记录以预测棋手属性

J. Moudrík, P. Baudis, Roman Neruda
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引用次数: 4

摘要

我们提出了一种从围棋游戏记录集中提取和汇总每一步评估的方法。评估捕捉游戏的不同方面,如游戏模式或句子/gote序列的统计数据。使用机器学习算法,评估可以用来预测不同的相关目标变量。我们运用这种方法来准确预测球员的实力和踢球风格(如领土意识或攻击性)。我们提出了一些可能的应用,包括帮助围棋研究,播种实际工作的互联网棋手队伍或调整围棋程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating Go game records for prediction of player attributes
We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning algorithms, the evaluations can be utilized to predict different relevant target variables. We apply this methodology to predict the strength and playing style of the player (e.g. territoriality or aggressivity) with good accuracy. We propose a number of possible applications including aiding in Go study, seeding real-work ranks of internet players or tuning of Go-playing programs.
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