雪崩救援虚拟现实训练场景的开发

M. Messina, Simon Teves, G. W. Scurati, M. Carulli, F. Ferrise
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引用次数: 0

摘要

随着冬季户外运动的日益普及,越来越多的使用者在不受控制的地形上进行活动,因此雪崩救援的培训比以往任何时候都更加重要。传统的培训是通过讲习班和实地会议进行的,由于需要时间、组织和特定的天气条件,培训的可用性受到限制。这是有问题的,因为使用收发器来定位被埋的人不是微不足道的,需要实践。虚拟现实(VR)培训已被证明在几个领域是有效的,特别是在危险条件和紧急情况的背景下,这需要在时间压力下做出决策,并在不受控制或不安全的环境中管理复杂的工具。例子包括灾难医学、军事行动和其他必须在短时间内精确执行行动的领域。在这项工作中,我们提出了一种用于雪崩救援训练的沉浸式VR系统的开发,作为传统技术的补充工具,以便为现场培训做好准备。我们讨论了系统需求的定义、工具的设计和实现,以及硬件和软件方面的考虑。最后,我们讨论了可能的局限性和未来的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Virtual Reality Training Scenario for Avalanche Rescue
As the popularity of winter outdoor sports is increasing, a growing number of users are engaging in activities in uncontrolled terrain, thus training for avalanche rescue is more important than ever. Traditional training takes place through workshops and in field sessions, presenting limitations to the training availability, since they require time, organization and specific weather conditions. This is problematic since the use of transceivers to locate buried individuals is not trivial and requires practice. Virtual Reality (VR) training has shown to be effective in several fields, especially in the context of hazardous conditions and emergencies, which require decision making under time pressure and management of complex tools in uncontrolled or unsafe environments. Examples include disaster medicine, military operations, and other fields in which actions must be performed precisely in short time frame. In this work, we present the development of an immersive VR system for avalanche rescue training as a complementary tool to the traditional techniques in order to prepare the trainee for field training sessions. We discuss the definition of the system requirements, the design and implementation of the tool, and considerations regarding hardware and software. Finally, we discuss possible limitations and future development.
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