普适信息系统的设计理论

Panos E. Kourouthanassis, G. Giaglis
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引用次数: 28

摘要

普适信息系统(PIS)构成了一种新兴的信息系统,其中信息技术逐渐嵌入到物理环境中,能够在需要时适应用户的需要和愿望。PIS与桌面信息系统(DIS)的不同之处在于,它们包含一个由多个工件组成的复杂动态环境,而不仅仅是个人计算机,能够感知上下文信息而不是简单的用户输入,支持移动性而不是固定服务。本文旨在提出一种PIS的设计理论。特别是,我们采用了wall等人(1992)的信息系统设计理论框架(ISDT)来开发一套指导PIS实例设计的处方。设计理论通过指定四个元需求、九个元设计考虑因素和五个设计方法考虑因素来解决设计产品和设计过程。设计理论已被验证,通过一个信息系统的实施在零售的背景下,遵循理论的处方。现场实验表明,设计理论能够导致有价值的和可接受的PIS实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Design Theory for Pervasive Information Systems
Pervasive Information Systems (PIS) constitute an emerging class of Information Systems where Information Technology is gradually embedded in the physical environment, capable of accommodating user needs and wants when desired. PIS differ from Desktop Information Systems (DIS) in that they encompass a complex, dynamic environment composed of multiple artefacts instead of Personal Computers only, capable of perceiving contextual information instead of simple user input, and supporting mobility instead of stationary services. This paper aims at proposing a design theory for PIS. In particular, we have employed Walls et al. (1992) framework of Information Systems Design Theories (ISDT) to develop a set of prescriptions that guide the design of PIS instances. The design theory addresses both the design product and the design process by specifying four metarequirements, nine meta-design considerations, and five design method considerations. The design theory has been validated through the implementation of an Information System in the retail context following the theory’s prescriptions. A field experiment revealed that the design theory is capable of leading to valuable and acceptable PIS instances.
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