现代OpenGL编程

Edward Angel, D. Shreiner
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引用次数: 1

摘要

OpenGL是用于创建跨所有主要计算机操作系统的交互式计算机图形应用程序的最广泛可用的库。它的用途从创建科学可视化应用程序到计算机辅助设计和交互式游戏和娱乐。随着每个新版本,它的功能揭示了现代图形硬件的最新特性。本课程提供了编程OpenGL的加速介绍,强调使用库的最现代方法。OpenGL近年来经历了多次更新,从根本上改变了程序员与应用程序编程接口(API)的交互方式,以及成为一名有效的OpenGL程序员所需的技能。这些变化中最值得注意的是引入了基于着色器的渲染。多年前引入到API中,基于着色器的渲染已经扩展到包含OpenGL中的几乎所有功能。课程的参与者将被介绍到OpenGL中的每个着色器阶段,以及用于指定要在OpenGL渲染中使用的数据的方法。虽然过去有许多关于OpenGL的课程,但最近对API的修订序列-最终在OpenGL 4.1版本中达到高潮-提供了丰富的新功能和特性,以创建更丰富的内容。本课程从演示使用最基本的基于着色器的OpenGL管道,到介绍所有最新的着色器阶段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modern OpenGL programming
OpenGL is the most widely available library for creating interactive computer graphics applications across all major computer operating systems. Its uses span from creating applications for scientific visualizations to computer-aided design and interactive gaming and entertainment. With each new version, its capabilities reveal the most up-to-date features of modern graphics hardware. This course provides an accelerated introduction to programming OpenGL, emphasizing the most modern methods for using the library. OpenGL has undergone numerous updates in recent years which have fundamentally changed how programmers interact with the application programming interface (API), and the skills required for being an effective OpenGL programmer. The most notable of those changes was the introduction of shader-based rendering. Introduced into the API many years ago, shader-based rendering has expanded to subsume almost all functionality in OpenGL. An attendee of the course will be introduced to each of the shader stages in OpenGL, along with methods for specifying data to be used in rendering with OpenGL. While there have been numerous courses on OpenGL in the past, the recent sequence of revisions to the API -- culminating in OpenGL version 4.1 -- have provided a wealth of new functionality and features to create ever-richer content. This course builds from demonstrating the use of the most fundamental shader-based OpenGL pipeline, to introducing all of the latest shader stages.
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