{"title":"插入、删除和替换的高效多方交互编码","authors":"R. Gelles, Y. Kalai, Govind Ramnarayan","doi":"10.1145/3293611.3331621","DOIUrl":null,"url":null,"abstract":"In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of noise while increasing the communication by only a constant factor (i.e., constant rate). In this work we consider synchronous communication networks over an arbitrary topology, in the powerful adversarial insertion-deletion noise model. Namely, the noisy channel may adversarially alter the content of any transmitted symbol, as well as completely remove a transmitted symbol or inject a new symbol into the channel. We provide efficient, constant rate schemes that successfully conduct any computation with high probability as long as the adversary corrupts at most ε over m fraction of the total communication, where m is the number of links in the network and ε is a small constant. This scheme assumes an oblivious adversary which is independent of the parties' inputs and randomness. We can remove this assumption and resist a worst-case adversary at the price of being resilient to ε over m log m errors. While previous work considered the insertion-deletion noise model in the two-party setting, to the best of our knowledge, our scheme is the first multiparty scheme that is resilient to insertions and deletions. Furthermore, our scheme is the first computationally efficient scheme in the multiparty setting that is resilient to adversarial noise.","PeriodicalId":153766,"journal":{"name":"Proceedings of the 2019 ACM Symposium on Principles of Distributed Computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Efficient Multiparty Interactive Coding for Insertions, Deletions, and Substitutions\",\"authors\":\"R. Gelles, Y. Kalai, Govind Ramnarayan\",\"doi\":\"10.1145/3293611.3331621\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of noise while increasing the communication by only a constant factor (i.e., constant rate). In this work we consider synchronous communication networks over an arbitrary topology, in the powerful adversarial insertion-deletion noise model. Namely, the noisy channel may adversarially alter the content of any transmitted symbol, as well as completely remove a transmitted symbol or inject a new symbol into the channel. We provide efficient, constant rate schemes that successfully conduct any computation with high probability as long as the adversary corrupts at most ε over m fraction of the total communication, where m is the number of links in the network and ε is a small constant. This scheme assumes an oblivious adversary which is independent of the parties' inputs and randomness. We can remove this assumption and resist a worst-case adversary at the price of being resilient to ε over m log m errors. While previous work considered the insertion-deletion noise model in the two-party setting, to the best of our knowledge, our scheme is the first multiparty scheme that is resilient to insertions and deletions. Furthermore, our scheme is the first computationally efficient scheme in the multiparty setting that is resilient to adversarial noise.\",\"PeriodicalId\":153766,\"journal\":{\"name\":\"Proceedings of the 2019 ACM Symposium on Principles of Distributed Computing\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-01-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 ACM Symposium on Principles of Distributed Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3293611.3331621\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 ACM Symposium on Principles of Distributed Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3293611.3331621","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
摘要
在交互编码领域,双方或多方希望在可能存在噪声的通信网络上进行分布式计算。最终目标是开发有效的编码方案,能够容忍高水平的噪声,同时仅以恒定因子(即恒定速率)增加通信。在这项工作中,我们考虑在任意拓扑上的同步通信网络,在强大的对抗性插入-删除噪声模型中。即,噪声信道可以对抗性地改变任何传输符号的内容,也可以完全删除一个传输符号或向信道中注入一个新符号。我们提供了高效、恒定速率的方案,只要对手最多破坏总通信的ε / m部分,就能以高概率成功地进行任何计算,其中m是网络中的链路数,ε是一个小常数。该方案假设存在一个独立于各方输入和随机性的无意识对手。我们可以去掉这个假设,以ε / m log m误差的弹性为代价来抵抗最坏情况的对手。虽然之前的工作考虑了双方设置中的插入-删除噪声模型,但据我们所知,我们的方案是第一个对插入和删除具有弹性的多方方案。此外,我们的方案是第一个计算效率高的方案,在多方设置,是对抗噪声的弹性。
Efficient Multiparty Interactive Coding for Insertions, Deletions, and Substitutions
In the field of interactive coding, two or more parties wish to carry out a distributed computation over a communication network that may be noisy. The ultimate goal is to develop efficient coding schemes that can tolerate a high level of noise while increasing the communication by only a constant factor (i.e., constant rate). In this work we consider synchronous communication networks over an arbitrary topology, in the powerful adversarial insertion-deletion noise model. Namely, the noisy channel may adversarially alter the content of any transmitted symbol, as well as completely remove a transmitted symbol or inject a new symbol into the channel. We provide efficient, constant rate schemes that successfully conduct any computation with high probability as long as the adversary corrupts at most ε over m fraction of the total communication, where m is the number of links in the network and ε is a small constant. This scheme assumes an oblivious adversary which is independent of the parties' inputs and randomness. We can remove this assumption and resist a worst-case adversary at the price of being resilient to ε over m log m errors. While previous work considered the insertion-deletion noise model in the two-party setting, to the best of our knowledge, our scheme is the first multiparty scheme that is resilient to insertions and deletions. Furthermore, our scheme is the first computationally efficient scheme in the multiparty setting that is resilient to adversarial noise.