领域独立谈判设计:前景、方法和挑战

Dirk Neumann, Christof Weinhardt
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引用次数: 7

摘要

设计电子市场仍然是一个相当复杂的过程。谈判——以及由此产生的交易规则——体现了“电子市场”这一制度的核心。虽然电子市场的成功或失败受到交易规则设计的强烈影响,但设计过程目前构成了一个试错游戏。它只是部分地受到理论和所有现有证据的指导,但它也使用特殊的方法来解决理论沉默的问题。因此,本文提出了一个领域独立协商设计的概念框架。该框架的核心是一个专业知识模型,该模型将知识分为领域知识、任务知识和推理知识三类。这个专家模型的主要贡献有两个方面。首先;它可以指导知识的进一步获取。其次,在此模型的基础上建立一个基于知识的系统,实现可复制的设计。如果专家模型形成得足够好,系统可以用来执行——如果不是整个设计过程——至少是预分析的步骤。这种成熟的专家模型被认为有望将市场设计的试错游戏从艺术问题更多地转变为工程方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Domain-independent enegotiation design: prospects, methods, and challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution "electronic market". Although success or failure of electronic markets is strongly influenced by the design of the trading rules the design process currently constitutes a trial-and-error game. It is only partly guided by theory and by all available evidence, but it also uses ad-hoc methods to resolve issues about which theory is silent. Consequently, this paper suggests a conceptual framework for domain-independent eNegotiation design. The core of the framework is described by an expertise model which divides knowledge into three categories: domain, task and inference knowledge. The main contribution of this expertise model is twofold. Firstly; it can guide the further acquisition of knowledge. Secondly, a knowledge based system that could be built upon this model renders reproducible designs. In case the expertise model is sufficiently well formed the system can be used to perform - if not the entire design process - at least the step of preanalysis. This developed expertise model is deemed promising to turn the trial-and-error game of market design from a question of arts more to an engineering approach.
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