多道手语合成的中间块生成

Paritosh Sharma, Michael Filhol
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引用次数: 0

摘要

使用签名化身生成逼真的手语是一项具有挑战性的任务,通常涉及使用程序或预动画技术(如动作捕捉或手势的艺术编辑)进行合成。然而,将这两种方法结合起来是困难的。在这项工作中,我们提出了一种新的方法,用于在手语话语的多轨道表示中生成中间姿势。所提出的方法使用带有艺术技巧的程序生成来优先考虑生成的姿势的某些方面,同时牺牲其他方面以提高表示的整体一致性。该系统是作为一个插件在Blender中实现的,Blender是一个开源3D工具包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Intermediate Block Generation for Multi-Track Sign Language Synthesis
Generating realistic Sign Language using signing avatars is a challenging task that typically involves synthesis using either procedural or pre-animated techniques like motion capture or artistic editing of signs. However, combining these two approaches is difficult. In this work, we propose a novel method for generating intermediate poses in a multi-track representation of a sign language discourse. The proposed method uses procedural generation with artistic techniques to prioritize certain aspects of the generated poses while sacrificing others to improve the overall consistency of the representation. The system is implemented as an add-on in Blender, an open-source 3D toolkit.
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