{"title":"多道手语合成的中间块生成","authors":"Paritosh Sharma, Michael Filhol","doi":"10.1145/3606037.3606837","DOIUrl":null,"url":null,"abstract":"Generating realistic Sign Language using signing avatars is a challenging task that typically involves synthesis using either procedural or pre-animated techniques like motion capture or artistic editing of signs. However, combining these two approaches is difficult. In this work, we propose a novel method for generating intermediate poses in a multi-track representation of a sign language discourse. The proposed method uses procedural generation with artistic techniques to prioritize certain aspects of the generated poses while sacrificing others to improve the overall consistency of the representation. The system is implemented as an add-on in Blender, an open-source 3D toolkit.","PeriodicalId":191912,"journal":{"name":"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Intermediate Block Generation for Multi-Track Sign Language Synthesis\",\"authors\":\"Paritosh Sharma, Michael Filhol\",\"doi\":\"10.1145/3606037.3606837\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Generating realistic Sign Language using signing avatars is a challenging task that typically involves synthesis using either procedural or pre-animated techniques like motion capture or artistic editing of signs. However, combining these two approaches is difficult. In this work, we propose a novel method for generating intermediate poses in a multi-track representation of a sign language discourse. The proposed method uses procedural generation with artistic techniques to prioritize certain aspects of the generated poses while sacrificing others to improve the overall consistency of the representation. The system is implemented as an add-on in Blender, an open-source 3D toolkit.\",\"PeriodicalId\":191912,\"journal\":{\"name\":\"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation\",\"volume\":\"65 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3606037.3606837\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3606037.3606837","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Intermediate Block Generation for Multi-Track Sign Language Synthesis
Generating realistic Sign Language using signing avatars is a challenging task that typically involves synthesis using either procedural or pre-animated techniques like motion capture or artistic editing of signs. However, combining these two approaches is difficult. In this work, we propose a novel method for generating intermediate poses in a multi-track representation of a sign language discourse. The proposed method uses procedural generation with artistic techniques to prioritize certain aspects of the generated poses while sacrificing others to improve the overall consistency of the representation. The system is implemented as an add-on in Blender, an open-source 3D toolkit.