Robert L. Blanding, C. Brooking, M. Ganter, D. Storti
{"title":"一个基于骨架的实体编辑器","authors":"Robert L. Blanding, C. Brooking, M. Ganter, D. Storti","doi":"10.1145/304012.304026","DOIUrl":null,"url":null,"abstract":"This paper explores the concept of using skeletons as the basis for constructing a solid-editing system. Skeletal data (i.e., the skeleton and the associated maximal sphere radii) offers a valid solid representation scheme, and we examine the capability of the skeletal representation to support shape editing operations. In addition to general discussion of the capabilities of skeletalbased methods, we also present concrete examples of editing operations reahzed in a recent implementation of a skeletonbased solid editor. The im lemented skeletal-based editor imports polyhedral solids or po yhedral approximations of solids) by I, p computing their s eletal data. The editor then displays the skeletal data and provides a simple interface for editing both the skeleton and the sphere radii. The edited skeleton is then “refleshed”, based on the edited skeletal data, to reconstruct the edited solid. The reconstructed solid is represented as the halfspace associated with an implicit tinction, and polygonization methods can be applied to produce output that, like the input, is polyhedral. Editing operations illustrated correspond to stretching, bending, rounding, and uniform or non-uniform thickening of the solid. Discussions of the key enabling technologies including skeletonization, and polygonization are also presented. refleshing,","PeriodicalId":286112,"journal":{"name":"International Conference on Smart Media and Applications","volume":"127 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":"{\"title\":\"A skeletal-based solid editor\",\"authors\":\"Robert L. Blanding, C. Brooking, M. Ganter, D. Storti\",\"doi\":\"10.1145/304012.304026\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper explores the concept of using skeletons as the basis for constructing a solid-editing system. Skeletal data (i.e., the skeleton and the associated maximal sphere radii) offers a valid solid representation scheme, and we examine the capability of the skeletal representation to support shape editing operations. In addition to general discussion of the capabilities of skeletalbased methods, we also present concrete examples of editing operations reahzed in a recent implementation of a skeletonbased solid editor. The im lemented skeletal-based editor imports polyhedral solids or po yhedral approximations of solids) by I, p computing their s eletal data. The editor then displays the skeletal data and provides a simple interface for editing both the skeleton and the sphere radii. The edited skeleton is then “refleshed”, based on the edited skeletal data, to reconstruct the edited solid. The reconstructed solid is represented as the halfspace associated with an implicit tinction, and polygonization methods can be applied to produce output that, like the input, is polyhedral. Editing operations illustrated correspond to stretching, bending, rounding, and uniform or non-uniform thickening of the solid. Discussions of the key enabling technologies including skeletonization, and polygonization are also presented. refleshing,\",\"PeriodicalId\":286112,\"journal\":{\"name\":\"International Conference on Smart Media and Applications\",\"volume\":\"127 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"25\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Smart Media and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/304012.304026\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Smart Media and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/304012.304026","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper explores the concept of using skeletons as the basis for constructing a solid-editing system. Skeletal data (i.e., the skeleton and the associated maximal sphere radii) offers a valid solid representation scheme, and we examine the capability of the skeletal representation to support shape editing operations. In addition to general discussion of the capabilities of skeletalbased methods, we also present concrete examples of editing operations reahzed in a recent implementation of a skeletonbased solid editor. The im lemented skeletal-based editor imports polyhedral solids or po yhedral approximations of solids) by I, p computing their s eletal data. The editor then displays the skeletal data and provides a simple interface for editing both the skeleton and the sphere radii. The edited skeleton is then “refleshed”, based on the edited skeletal data, to reconstruct the edited solid. The reconstructed solid is represented as the halfspace associated with an implicit tinction, and polygonization methods can be applied to produce output that, like the input, is polyhedral. Editing operations illustrated correspond to stretching, bending, rounding, and uniform or non-uniform thickening of the solid. Discussions of the key enabling technologies including skeletonization, and polygonization are also presented. refleshing,