基于博弈论的IP路由协议评估

Pin Chen, Naijie Gu
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引用次数: 1

摘要

本文建立了一个非合作博弈模型,对RIP、OSPF、is - is和EIGRP等常用IP路由协议进行均衡分析,并论证了非均衡的可能原因,如所选路径中存在相同的链路,以及所有的报文都倾向于避开时延高的链路。为了提高路由性能,提出了一种减小不同链路间路由基方差的方法。实验结果表明,该方法将非最小化成本的数据包比例平均降低了20%,将每个数据包的平均实际成本降低了36%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Game Theory Perspective on IP Routing Protocols Evaluation
A non-cooperative game model is established in this paper for equilibrium analysis on common IP routing protocols, i.e., RIP, OSPF, IS-IS, and EIGRP, and the possible causes of non-equilibrium are demonstrated, such as the existence of the same link in the selected paths, and all the packets tending to avoid the link with a high delay. To improve routing, a method of decreasing the variance of routing basis between different links is proposed. Experimental results show that this method reduces the proportion of packets with non-minimized costs by 20% on average, and reduces the average actual cost per packet by 36%.
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