背景剔除运动模糊和景深

Jacob Munkberg, T. Akenine-Möller
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引用次数: 15

摘要

对于具有线性顶点运动的三角形,通常的做法是如果三角形在运动的开始和结束时都是背面向的,则对其进行背面向剔除。然而,这并不保守。我们推导出保守的测试,保证一个移动的三角形在整个时间间隔和透镜的面积上是背向的。此外,我们还提出了仅运动模糊和仅景深的特殊情况下的测试。我们的技术适用于实时和离线渲染,以及随机点采样和分析可见性方法。对于大散焦模糊,非保守测试引入的渲染误差可以很容易地检测到,但在大多数情况下,这些误差很难检测到。我们的结论是,如果需要保证无伪影的图像,我们的测试是必要的。最后,作为附带结果,我们导出了时间连续的bsamizier边缘方程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Backface Culling for Motion Blur and Depth of Field
Abstract For triangles with linear vertex motion, common practice is to backface cull a triangle if it is backfacing at both the start and end of the motion. However, this is not conservative. We derive conservative tests that guarantee that a moving triangle is backfacing over an entire time interval and over the area of a lens. In addition, we present tests for the special cases of only motion blur and only depth of field. Our techniques apply to real-time and offline rendering, and to both stochastic point sampling and analytical visibility methods. The rendering errors introduced by the nonconservative test can easily be detected for large defocus blur, but in the majority of cases the errors are hard to detect. We conclude that our tests are needed if one needs guaranteed artifact-free images. Finally, as a side result, we derive time-continuous Bézier edge equations.
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