带有经验排名的后见之明经验回放

Hai V. Nguyen, H. La, M. Deans
{"title":"带有经验排名的后见之明经验回放","authors":"Hai V. Nguyen, H. La, M. Deans","doi":"10.1109/DEVLRN.2019.8850705","DOIUrl":null,"url":null,"abstract":"Reinforcement Learning (RL) algorithms face difficulties when dealing with robotic tasks in sparse reward settings and as a result, they often require millions of interactions with the environment to learn successfully. A recent algorithm Hindsight Experience Replay (HER) was introduced to tackle this difficulty by adding virtual goals and therefore increase significantly the sample-efficiency by learning in transitions when the robot does not achieve the original goal. However, these additional goals are sampled randomly from each episode batch of transitions, which might have no relationship with the original goal. This might make learning with the original goal slower due to the bad influence of irrelevant virtual goals. In this paper, we address this issue by applying experience ranking (ER) to these additional goals. We first compare each sampled virtual goal and the original goal and then compare the difference with a threshold. Transitions in which the robot achieves a virtual goal that is not close to the original goal are filtered out, and the remaining are used for training the policy. The improvement in learning performance is validated in four simulated robotic tasks. The experiment results show significant improvement in terms of the learning speed and robustness.","PeriodicalId":318973,"journal":{"name":"2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)","volume":"127 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Hindsight Experience Replay With Experience Ranking\",\"authors\":\"Hai V. Nguyen, H. La, M. Deans\",\"doi\":\"10.1109/DEVLRN.2019.8850705\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Reinforcement Learning (RL) algorithms face difficulties when dealing with robotic tasks in sparse reward settings and as a result, they often require millions of interactions with the environment to learn successfully. A recent algorithm Hindsight Experience Replay (HER) was introduced to tackle this difficulty by adding virtual goals and therefore increase significantly the sample-efficiency by learning in transitions when the robot does not achieve the original goal. However, these additional goals are sampled randomly from each episode batch of transitions, which might have no relationship with the original goal. This might make learning with the original goal slower due to the bad influence of irrelevant virtual goals. In this paper, we address this issue by applying experience ranking (ER) to these additional goals. We first compare each sampled virtual goal and the original goal and then compare the difference with a threshold. Transitions in which the robot achieves a virtual goal that is not close to the original goal are filtered out, and the remaining are used for training the policy. The improvement in learning performance is validated in four simulated robotic tasks. The experiment results show significant improvement in terms of the learning speed and robustness.\",\"PeriodicalId\":318973,\"journal\":{\"name\":\"2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)\",\"volume\":\"127 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DEVLRN.2019.8850705\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DEVLRN.2019.8850705","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

摘要

强化学习(RL)算法在处理稀疏奖励设置中的机器人任务时面临困难,因此,它们通常需要与环境进行数百万次交互才能成功学习。最近引入了一种算法后见之明经验回放(HER),通过添加虚拟目标来解决这一难题,从而在机器人未达到原始目标时通过过渡学习显着提高了采样效率。然而,这些额外的目标是随机从每一批过渡插曲中抽取的,这可能与原始目标没有关系。由于不相关的虚拟目标的不良影响,这可能会使原始目标的学习速度变慢。在本文中,我们通过将经验排序(ER)应用于这些附加目标来解决这个问题。我们首先将每个采样的虚拟目标与原始目标进行比较,然后将其与阈值进行比较。过滤掉机器人实现与原始目标不接近的虚拟目标的过渡,剩下的用于训练策略。在四个模拟机器人任务中验证了学习性能的改善。实验结果表明,该方法在学习速度和鲁棒性方面都有显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hindsight Experience Replay With Experience Ranking
Reinforcement Learning (RL) algorithms face difficulties when dealing with robotic tasks in sparse reward settings and as a result, they often require millions of interactions with the environment to learn successfully. A recent algorithm Hindsight Experience Replay (HER) was introduced to tackle this difficulty by adding virtual goals and therefore increase significantly the sample-efficiency by learning in transitions when the robot does not achieve the original goal. However, these additional goals are sampled randomly from each episode batch of transitions, which might have no relationship with the original goal. This might make learning with the original goal slower due to the bad influence of irrelevant virtual goals. In this paper, we address this issue by applying experience ranking (ER) to these additional goals. We first compare each sampled virtual goal and the original goal and then compare the difference with a threshold. Transitions in which the robot achieves a virtual goal that is not close to the original goal are filtered out, and the remaining are used for training the policy. The improvement in learning performance is validated in four simulated robotic tasks. The experiment results show significant improvement in terms of the learning speed and robustness.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信