时变网格中基于补丁编码的顶点和颜色的位分配

T. Yamasaki, K. Aizawa
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引用次数: 3

摘要

本文讨论了时变网格(tvm)基于补丁的压缩方法中顶点、颜色、参考帧和目标帧的比特率分配。tvm是由多视图图像生成的真实世界物体的非同构三维网格序列。实验结果表明,顶点的比特率对渲染3D模型的视觉质量有很大影响,而颜色的比特率对渲染3D模型的视觉质量没有影响。因此,应该为顶点分配尽可能多的位,每帧每个顶点8-10位(bpv)就足够用于颜色。对于帧间编码,视觉质量与顶点和颜色的比特率成正比。然而,研究表明,使用更少的比特(5 ~ 6 bpv)就足以获得与帧内视觉质量相匹配的视觉质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Bit allocation of vertices and colors for patch-based coding in time-varying meshes
This paper discusses bit-rate assignments for vertices, color, reference frames, and target frames in the patch-based compression method for time-varying meshes (TVMs). TVMs are nonisomorphic 3D mesh sequences of the real-world objects generated from multiview images. Experimental results demonstrate that the bit rate for vertices greatly affects the visual quality of the rendered 3D model, whereas the bit rate for color does not contribute to quality improvement. Therefore, as many bits as possible should be assigned to vertices, with 8–10 bits per vertex (bpv) per frame being sufficient for color. For interframe coding, the visual quality is improved in proportion to the bit rate of both vertices and color. However, it is demonstrated that the use of fewer bits (5∼6 bpv) is sufficient to achieve a visual quality that matches the intraframe visual quality.
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