{"title":"增强现实的点对点媒体管理","authors":"R.K. Ege","doi":"10.1109/EIT.2015.7293423","DOIUrl":null,"url":null,"abstract":"Immersion into rich multimedia is now the norm in today's Internet. Combining multiple streams of textual, audio and media data from a variety of sensors and sources, allow the presentation of a world that is almost “real”. Users equipped with portable and wearable devices can become consumers and contributors to an augmented reality. In this paper we describe a general software architecture for an augmented reality immersion network based on crowd sourced media gathering and distribution. We describe a prototypical implementation with cloud and mobile components to establish a secure sharing network, to coordinate and to synchronize the media streams. Joining the content sharing network is subject to peer-to-peer trust management to protect the content and the participants.","PeriodicalId":415614,"journal":{"name":"2015 IEEE International Conference on Electro/Information Technology (EIT)","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Peer to peer media management for augmented reality\",\"authors\":\"R.K. Ege\",\"doi\":\"10.1109/EIT.2015.7293423\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersion into rich multimedia is now the norm in today's Internet. Combining multiple streams of textual, audio and media data from a variety of sensors and sources, allow the presentation of a world that is almost “real”. Users equipped with portable and wearable devices can become consumers and contributors to an augmented reality. In this paper we describe a general software architecture for an augmented reality immersion network based on crowd sourced media gathering and distribution. We describe a prototypical implementation with cloud and mobile components to establish a secure sharing network, to coordinate and to synchronize the media streams. Joining the content sharing network is subject to peer-to-peer trust management to protect the content and the participants.\",\"PeriodicalId\":415614,\"journal\":{\"name\":\"2015 IEEE International Conference on Electro/Information Technology (EIT)\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-05-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Conference on Electro/Information Technology (EIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EIT.2015.7293423\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Conference on Electro/Information Technology (EIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EIT.2015.7293423","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Peer to peer media management for augmented reality
Immersion into rich multimedia is now the norm in today's Internet. Combining multiple streams of textual, audio and media data from a variety of sensors and sources, allow the presentation of a world that is almost “real”. Users equipped with portable and wearable devices can become consumers and contributors to an augmented reality. In this paper we describe a general software architecture for an augmented reality immersion network based on crowd sourced media gathering and distribution. We describe a prototypical implementation with cloud and mobile components to establish a secure sharing network, to coordinate and to synchronize the media streams. Joining the content sharing network is subject to peer-to-peer trust management to protect the content and the participants.