基于协调被调查者条件反射过程的三个程序步骤的操作性条件反射的说明。

M. Commons, Sagun Giri
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引用次数: 4

摘要

提出了一种新的操作性条件反射的概念解释,该解释基于应答条件反射过程的三个程序步骤的协调。在这种情况下,刺激、动作和条件作用只是程序性和概念性的。两种理论的融合被用来支持这一解释:(1)层次复杂性模型;(2)进化发展的顺序以及生物神经结构和生物化学的相应变化。使用了三种截然不同的程序性被申请人条件反射案例。三个应答条件反射步骤之间唯一的共同点是基本程序。这些程序性步骤是“做什么”(第1步)、“什么时候做”(第2步)和“为什么做”(第3步)。在被调查者的第1步中,行为表征具有S的选择性属性,使行为表征显著。我们不定义行为的表示。人们可以用它的一般概念来代替。在第2步中,行为的显著表征(rb)与环境S配对,这使得S引出需要行为表征显著性的行为表征。在步骤3中,环境S与S配对,使S更加突出和有价值。当环境刺激更显著时,相对于其他与强化无关的行为表征而言,一种行为的表征率会增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Account of operant conditioning based on coordinating three procedural steps of respondent conditioning processes.
A new conceptual account of operant conditioning based on coordinating 3 procedural steps of respondent conditioning processes is introduced. In this account, stimuli, actions and conditioning are only used procedurally and conceptually. Convergence of 2 theories is used to support this account: (1) the model of hierarchical complexity and (2) ordering of evolutionary development and the corresponding changes in neural structure and biochemistry of organisms. Three very different cases of procedural respondent conditioning are used. The only commonality among the 3 respondent conditioning steps is the basic procedure. Those procedural steps are the “what to do” (Step 1), “when to do” (Step 2), and “why to do” (Step 3). In Step 1 of the respondent conditioning the representation of behavior takes on the elective properties of the S making the representation of behavior salient. We leave the representation of behavior undefined. One might use common notions of it instead. In Step 2, the now salient representation of behavior (rb) is paired with an environmental S. This makes the S elicit the representation of a behavior which requires the saliency of the representation of a behavior. In Step 3, the environmental S is paired with the S making the S more salient and valuable. When the environmental stimulus is more salient, the representation of a behavior rate relative to other representation of a behavior’s not associated with reinforcement increases.
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