{"title":"在STEM世界中解决数学焦虑:利用儿童文学,摄影和GeoGebra教授数学,让年轻人为游戏化和生活做好准备","authors":"Joseph M. Furner","doi":"10.15340/978-625-00-0106-6_3","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":434707,"journal":{"name":"Gamification and Social Networks in Education","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Addressing Math Anxiety in a STEM World: Using Children’s Literature, Photography, and GeoGebra to Teach Mathematics and get Young People Ready for Gamification and Life\",\"authors\":\"Joseph M. Furner\",\"doi\":\"10.15340/978-625-00-0106-6_3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":434707,\"journal\":{\"name\":\"Gamification and Social Networks in Education\",\"volume\":\"70 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Gamification and Social Networks in Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15340/978-625-00-0106-6_3\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Gamification and Social Networks in Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15340/978-625-00-0106-6_3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Addressing Math Anxiety in a STEM World: Using Children’s Literature, Photography, and GeoGebra to Teach Mathematics and get Young People Ready for Gamification and Life