开发一款用于电子学习的虚拟模拟游戏

N. Coppola
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引用次数: 3

摘要

本案例研究描述了在线环境下的交互式学习,在这种环境下,技术通信专业的学生使用数字构建工具包(OMEGA)协作设计产品,编写组装说明,并测试另一个团队的工作。它提供了一个使用现成的软件Microsoft Visio来设计教学项目的例子。介绍了项目的理论框架(建构主义、参与理论和模拟),然后是结果和经验教训。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a virtual simulation game for elearning
This case study describes interactive learning in an online environment in which technical communication students use a digital construction kit (OMEGA) to collaboratively design a product, write assembly instructions, and test another teams' work. It presents an example of using readily-available software, Microsoft Visio, in designing instructional projects. The theoretical framework (constructivism, engagement theory, and simulation) for the project is presented, followed by outcomes and lessons learned.
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