使用强化学习在游戏中建模决策

Himanshu Singal, Palvi Aggarwal, V. Dutt
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引用次数: 4

摘要

强化学习(RL)算法已被用于模拟人类在不同决策任务中的决策。近年来,人们提出了一些深度强化学习算法;然而,很少有研究将深度强化学习算法与传统强化学习算法在考虑人类决策方面进行比较。本文的主要目的是在虚拟环境中比较深度学习算法和传统强化学习算法的性能、学习速度、解释人类决策的能力以及从决策环境中提取特征的能力。我们实现了传统的强化学习算法,如模仿学习(Q-Learning)和深度强化学习算法(DeepQ learning),以训练智能体玩平台跳跃游戏。为了进行模型比较,我们收集了15名跳台游戏玩家的数据。作为评估的一部分,我们还增加了跳楼游戏中移动平台的速度,以测试人类和模型代理如何应对不断变化的游戏条件。结果表明,DeepQ方法比传统的RL算法需要更多的训练集来学习游戏玩法。然而,DeepQ算法可以直接从游戏图像中提取特征;然而,其他算法必须输入提取的特征。此外,传统算法在慢速版本的游戏中表现得更像人类;然而,DeepQ算法在快速版本的游戏中表现得更像人类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling Decisions in Games Using Reinforcement Learning
Reinforcement-learning (RL) algorithms have been used to model human decisions in different decision-making tasks. Recently, certain deep RL algorithms have been proposed; however, there is little research that compares deep RL algorithms with traditional RL algorithms in accounting for human decisions. The primary objective of this paper is to compare deep and traditional RL algorithms in a virtual environment concerning their performance, learning speed, ability to account for human decisions, and ability to extract features from the decision environment. We implemented traditional RL algorithms like imitation learning, Q-Learning, and a deep RL algorithm, DeepQ Learning, to train an agent for playing a platform jumper game. For model comparison, we collected human data from 15 human players on the platform jumper game. As part of our evaluation, we also increased the speed of the moving platform in the jumper game to test how humans and model agents responded to the changing game conditions. Results showed that DeepQ approach took more training episodes than the traditional RL algorithms to learn the gameplay. However, the DeepQ algorithm could extract features directly from images of gameplay; whereas, other algorithms had to be fed the extracted features. Furthermore, conventional algorithms performed more human-like in a slow version of the game; however, the DeepQ algorithm performed more humanlike in the fast version of the game.
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