面向网络世界中的有形图像和视频——基于功能的方法

S. Rasool, A. Sourin
{"title":"面向网络世界中的有形图像和视频——基于功能的方法","authors":"S. Rasool, A. Sourin","doi":"10.1109/CW.2010.19","DOIUrl":null,"url":null,"abstract":"Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"136 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Towards Tangible Images and Video in Cyberworlds--Function-Based Approach\",\"authors\":\"S. Rasool, A. Sourin\",\"doi\":\"10.1109/CW.2010.19\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.\",\"PeriodicalId\":410870,\"journal\":{\"name\":\"2010 International Conference on Cyberworlds\",\"volume\":\"136 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-10-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 International Conference on Cyberworlds\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CW.2010.19\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2010.19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

触觉交互通常用于由几何模型和实体模型定义的3D对象。由于网络带宽的限制和模型尺寸的限制,将触觉交互扩展到3D网络世界是一项具有挑战性的任务。我们研究如何将共享的3D物体的视觉和触觉渲染替换为由图像重建或增强的力的2D图像可视化和3D触觉渲染,最终模拟出与3D物体真实的触觉交互。这种方法允许我们重新分配计算能力,以便它可以主要集中在触觉交互和渲染任务上。我们提出了如何利用增强图像和视频的触觉信息的小功能描述来实现这种交互。我们用基于函数的VRML和X3D扩展来说明所提出的思想。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards Tangible Images and Video in Cyberworlds--Function-Based Approach
Haptic interaction is commonly used with 3D objects defined by their geometric and solid models. Extension of the haptic interaction to 3D Cyber worlds is a challenging task due to the Internet bandwidth constraints and often prohibitive sizes of the models. We study how to replace visual and haptic rendering of shared 3D objects with 2D image visualization and 3D haptic rendering of the forces reconstructed from the images or augmenting them, which will eventually simulate realistic haptic interaction with 3D objects. This approach allows us to redistribute the computing power so that it can concentrate mainly on the tasks of haptic interaction and rendering. We propose how to implement such interaction with small function descriptions of the haptic information augmenting images and video. We illustrate the proposed ideas with the function-based extension of VRML and X3D.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信