使用强化学习在未知图中高效、基于群的路径查找

M. Aurangzeb, F. Lewis, M. Huber
{"title":"使用强化学习在未知图中高效、基于群的路径查找","authors":"M. Aurangzeb, F. Lewis, M. Huber","doi":"10.2316/Journal.201.2014.3.201-2583","DOIUrl":null,"url":null,"abstract":"This paper addresses the problem of steering a swarm of autonomous agents out of an unknown maze to some goal located at an unknown location. This is particularly the case in situations where no direct communication between the agents is possible and all information exchange between agents has to occur indirectly through information “deposited” in the environment. To address this task, an ε-greedy, collaborative reinforcement learning method using only local information exchanges is introduced in this paper to balance exploitation and exploration in the unknown maze and to optimize the ability of the swarm to exit from the maze. The learning and routing algorithm given here provides a mechanism for storing data needed to represent the collaborative utility function based on the experiences of previous agents visiting a node that results in routing decisions that improve with time. Two theorems show the theoretical soundness of the proposed learning method and illustrate the importance of the stored information in improving decision-making for routing. Simulation examples show that the introduced simple rules of learning from past experience significantly improve performance over random search and search based on Ant Colony Optimization, a metaheuristic algorithm.","PeriodicalId":336534,"journal":{"name":"2013 10th IEEE International Conference on Control and Automation (ICCA)","volume":"172 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Efficient, swarm-based path finding in unknown graphs using reinforcement learning\",\"authors\":\"M. Aurangzeb, F. Lewis, M. Huber\",\"doi\":\"10.2316/Journal.201.2014.3.201-2583\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper addresses the problem of steering a swarm of autonomous agents out of an unknown maze to some goal located at an unknown location. This is particularly the case in situations where no direct communication between the agents is possible and all information exchange between agents has to occur indirectly through information “deposited” in the environment. To address this task, an ε-greedy, collaborative reinforcement learning method using only local information exchanges is introduced in this paper to balance exploitation and exploration in the unknown maze and to optimize the ability of the swarm to exit from the maze. The learning and routing algorithm given here provides a mechanism for storing data needed to represent the collaborative utility function based on the experiences of previous agents visiting a node that results in routing decisions that improve with time. Two theorems show the theoretical soundness of the proposed learning method and illustrate the importance of the stored information in improving decision-making for routing. Simulation examples show that the introduced simple rules of learning from past experience significantly improve performance over random search and search based on Ant Colony Optimization, a metaheuristic algorithm.\",\"PeriodicalId\":336534,\"journal\":{\"name\":\"2013 10th IEEE International Conference on Control and Automation (ICCA)\",\"volume\":\"172 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 10th IEEE International Conference on Control and Automation (ICCA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2316/Journal.201.2014.3.201-2583\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 10th IEEE International Conference on Control and Automation (ICCA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2316/Journal.201.2014.3.201-2583","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

本文讨论了如何将一群自主智能体从未知迷宫中引导到位于未知位置的某个目标的问题。在代理之间不可能进行直接通信,并且代理之间的所有信息交换都必须通过“存储”在环境中的信息间接发生的情况下,情况尤其如此。为了解决这一问题,本文引入了一种仅使用局部信息交换的ε-贪心协同强化学习方法,以平衡未知迷宫中的开发和探索,并优化群体退出迷宫的能力。这里给出的学习和路由算法提供了一种机制,用于存储表示协作效用函数所需的数据,这些数据基于先前访问节点的代理的经验,从而产生随时间改进的路由决策。两个定理表明了所提出的学习方法在理论上的合理性,并说明了存储的信息在改进路由决策中的重要性。仿真实例表明,与随机搜索和基于蚁群优化(一种元启发式算法)的搜索相比,引入的从过去经验中学习的简单规则显著提高了搜索性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient, swarm-based path finding in unknown graphs using reinforcement learning
This paper addresses the problem of steering a swarm of autonomous agents out of an unknown maze to some goal located at an unknown location. This is particularly the case in situations where no direct communication between the agents is possible and all information exchange between agents has to occur indirectly through information “deposited” in the environment. To address this task, an ε-greedy, collaborative reinforcement learning method using only local information exchanges is introduced in this paper to balance exploitation and exploration in the unknown maze and to optimize the ability of the swarm to exit from the maze. The learning and routing algorithm given here provides a mechanism for storing data needed to represent the collaborative utility function based on the experiences of previous agents visiting a node that results in routing decisions that improve with time. Two theorems show the theoretical soundness of the proposed learning method and illustrate the importance of the stored information in improving decision-making for routing. Simulation examples show that the introduced simple rules of learning from past experience significantly improve performance over random search and search based on Ant Colony Optimization, a metaheuristic algorithm.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信