使用可穿戴鞋模块和移动设备的无处不在的运动传感服务

Ying-Xun Lai, Yi-Wei Ma, Yueh-Min Huang, Jiann-Liang Chen, S. Mukhopadhyay
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引用次数: 8

摘要

“运动感应”现在已经成为现代生活的重要组成部分之一。娱乐科技产品在现代市场上产生了巨大的竞争,如PS3、Wii和Xbox等领跑者。身体运动游戏是玩家的最爱。然而,对于手持平台来说,大多数身体运动都局限于手部部分,这使得它不像传统的电视控制台那样动态。因此,这一限制减少了手持设备中娱乐的数量和可用性。为此,本研究提出了一种无处不在的体感服务,以Smart Shoe作为手持设备的身体运动控制器,并设计了一种Step Direction算法来确定运动过程中脚的方向和运动状态。通过无线传输将信息传输到手持智能手机应用程序中,为该设备提供了一种身体运动节奏舞蹈游戏,该设备接收脚踩信号作为游戏的输入。它还提供健康锻炼服务,使用运动状态来计算燃烧的卡路里。用户还可以随时观察自己的健康状态,让用户在户外随时随地享受无处不在的多功能娱乐。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ubiquitous motion sensing service using wearable shoe module and mobile device
"Motion sensing" has now become one of the crucial parts of modern life. The tech products for entertainment create huge competition in the modern market, with the front runners such as PS3, Wii, and Xbox. Body movement games are a favorite among gamers. However most of the body movement is restricted to the hand portion for the handheld platform, making it not as dynamic as the traditional television consoles. Thus, this restriction decreases the multitude and availability of entertainment in handheld devices. For this reason, this research presented a ubiquitous motion sensing service with Smart Shoe as a body movement controller for handheld devices, and designs a Step Direction algorithm to determine the direction and motion state of feet during exercising. Using wireless transmission to transmit messages to handheld smart phone applications, a body movement rhythmic dance game is presented for this device, which receives the feet stepping signal as input for the game. It also provides a health exercise service, using the motion state to calculate burnt calories. The user can also observe their health state at any time, letting users to enjoy ubiquitous multifunctional entertainment anywhere outdoors.
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