利用变化盲目性在虚拟环境中扩展可行走空间

Evan A. Suma, Seth Clark, Samantha L. Finkelstein, Z. Wartell
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引用次数: 32

摘要

我们提出了一种利用变化盲视的技术,允许用户在一个比可用的物理工作空间大得多的沉浸式虚拟环境中行走。这种方法依赖于对动态环境模型的几何形状进行微妙的操作,以重定向用户的行走路径,而不会引起注意。我们描述了一个虚拟环境,它被实现为概念验证和未来评估的测试用例。来自我们非正式测试的轶事证据表明了一种令人信服的错觉,尽管需要对现有方法进行正式研究来评估这种技术的有用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace. This approach relies on subtle manipulations to the geometry of a dynamic environment model to redirect the user's walking path without becoming noticeable. We describe a virtual environment which was implemented both as a proof-of-concept and a test case for future evaluation. Anecdotal evidence from our informal tests suggest a compelling illusion, though a formal study against existing methods is required to evaluate the usefulness of this technique.
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