crossscale:一个3D虚拟乐器界面

M. Cabral, Andre Montes, Gabriel Roque, Olavo Belloc, Mario Nagamura, Regis Faria, F. Ferreira, C. Kurashima, R. Lopes, M. Zuffo
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引用次数: 13

摘要

受乐器设计原理的启发,我们实现了一种新的3D虚拟乐器,具有特定的可触摸虚拟球体映射到给定音阶的音符和和弦。这些物体是由多条线组成的音符键的隐喻,形成一种可玩的空间乐器,玩家可以通过使用缩短跳跃距离的简短手势在音阶上执行特定的音符和和弦序列。在可玩空间中对音符进行不同排列的想法并不新鲜,例如在可选择的键盘上。这一实现使用了Oculus Rift和Razer Hydra进行手势输入,并表明使用3D工具定制乐器映射可以通过快速执行特定音符组合来简化复杂歌曲的表演。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Crosscale: A 3D virtual musical instrument interface
Inspired by principles for designing musical instruments we implemented a new 3D virtual instrument with a particular mapping of touchable virtual spheres to notes and chords of a given musical scale. The objects are metaphors for note keys organized in multiple lines, forming a playable spatial instrument where the player can perform certain sequences of notes and chords across the scale employing short gestures that minimizes jump distances. The idea of different arrangements for notes over the playable space is not new, being pursued on alternative keyboards for instance. This implementation employed an Oculus Rift and a Razer Hydra for gesture input and showed that customization of instrumental mappings using 3D tools can contribute to ease the performance of complex songs by allowing fast execution of specific note combinations.
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