病毒景观:指导SARS-CoV-2机制概念性学习的微观冒险游戏

Tiange Wang, I-Yang Huang
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引用次数: 0

摘要

本文介绍了一款新型冒险PC和主机游戏virusscape的试点版本,旨在促进冠状病毒机制的概念学习,并扩展公民科学教育工具包。使用3D建模和动态图形软件的医学插图长期以来一直是一种利基实践,有助于推进医疗保健相关领域的教育、研究和实践。在virusscape中,我们利用这类软件的未开发潜力来创建交互式虚拟世界和游戏体验,以促进对人类健康概念的更系统的学习,并提高公众的医学素养。《病毒景观》通过病毒的“眼睛”让玩家沉浸在一个微观世界中,病毒的目标是打败人类的免疫系统。我们将相关的免疫学机制转化为玩家学习掌握的游戏机制,同时提供独特的互动游戏体验。游戏的未来发展可能会侧重于让不同的用户和健康专家参与共同设计或咨询会议,并定制游戏世界,以代表玩家的真实健康状况。病毒景观的概念可以用于进一步开发游戏的平行情节,突出其他人类健康机制,如其他类型的感染、心脏病或癌症。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Viruscape: A Microscopic Adventure Game to Guide Conceptual Learning of SARS-CoV-2 Mechanisms
This paper presents the pilot version of Viruscape, a novel adventure PC and console game designed to facilitate the conceptual learning of Coronavirus mechanisms and expand the civic science education toolkit. Medical illustration using 3D modeling and motion graphics software has long been a niche practice to help advance education, research, and practice in healthcare-related fields. In Viruscape, we leverage the unexploited potential of such software to create interactive virtual worlds and gameplay experience to promote a more systematic learning of human health concepts and advance medical literacy for the general public. Viruscape immerses players in a microscopic world through the “eyes” of viruses whose goal is to defeat the human immune system. We translate the relevant immunology mechanisms into game play mechanisms that players learn to master, while providing a unique and interactive gaming experience. Future development of the game could focus on involving diverse users and health experts in co-design or consultation sessions and customizing the game world to represent players’ real-world health condition. The concept of Viruscape can be used to further develop parallel episodes of the game that feature other human health mechanisms such as other types of infection, heart disease or cancer.
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