使用多边形功能混合的动画网格的实时控制变形

Denis Kravtsov, O. Fryazinov, V. Adzhiev, A. Pasko, P. Comninos
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引用次数: 2

摘要

多边形模型在计算机动画中有着广泛的应用。静态多边形模型通常使用底层骨架来控制网格的变形。这种技术,被称为骨骼动画,允许艺术家以一种相对容易的方式制作复杂的动画序列。然而,在任意动画网格之间执行复杂的转换仍然是一个具有挑战性的问题。有一套成熟的技术来执行变形(3D变形)之间的静态3D网格[Lazarus和Verroust 1998],但大多数这些不能轻易应用于动画网格。这张海报中提出的方法使我们能够使用多边形-功能混合体在任意拓扑的动画网格之间轻松生成变形转换[Kravtsov et al. 2010a]。我们的技术使用对象的网格以及它们的骨架动画。因此,我们能够近实时地生成任意拓扑的时变网格的变形动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time controlled metamorphosis of animated meshes using polygonal-functional hybrids
Polygonal models are widely used in computer animation. Static polygonal models are commonly animated using an underlying skeleton controlling the deformation of the mesh. This technique, known as skeletal animation, allows the artist to produce complex animation sequences in a relatively easy way. However, performing complex transitions between arbitrary animated meshes remains a challenging problem. There is a set of established techniques to perform metamorphosis (3D morphing) between static 3D meshes [Lazarus and Verroust 1998], but most of these can not be easily applied to animated meshes. The approach presented in this poster allows us to produce with great ease metamorphosing transitions between animated meshes of arbitrary topology using polygonal-functional hybrids [Kravtsov et al. 2010a]. Our technique uses the meshes of the objects as well as their skeleton animations. As a result we are able to generate metamorphosis animations of time-varying meshes of arbitrary topologies in near real-time.
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