汉字学习的游戏化与“木头罗马”游戏

A. Fathoni, Dea Delima
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引用次数: 7

摘要

日本流行文化在印尼的渗透,成为这里许多青少年的生活方式。日本文化的狂热粉丝们非常专注于他们与日本相关的爱好,比如漫画、动漫或电子游戏,最近数量正在迅速增长。他们不断建立许多社区,分享对日本文化的相同兴趣;因此,人们对日语的兴趣也在增加。本研究的目的是研究“Musou Roman”游戏如何通过游戏化的方式帮助日本文化爱好者学习除了片假名和平假名之外最复杂的日语字母、汉字。本文探讨了RPG(角色扮演游戏)对学习其他语言及其复杂字母的好处,在本例中是日语汉字。作者还提出了一些研究建议,特别是关于游戏化如何在学习成果和游戏体验之间架起桥梁。本文将有助于解决日语汉字学习中的去神秘化问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of learning kanji with “Musou Roman” game
Japanese pop culture penetration in Indonesia, become lifestyles for many teenagers here. The fanatic fans of Japanese culture which are very dedicated to their Japanese related hobby, such as manga, anime or video games, is growing rapidly in numbers recently. They continually build a lot of communities that share the same interest of Japanese culture; therefore it is increasing interest of Japanese language as well. The purpose of this research is to study about how “Musou Roman” game can help Japan culture enthusiasts to learn the most complicated Japanese letters, kanji, beside katakana and hiragana letters through gamification. This paper examines the benefit of an RPG (Role-Playing Game) to learn other language and their complicated letters, in this case Japanese kanji. Suggestions for research are made, with particular reference to how gamification, can bridge learning outcomes as well as gameplay experience. This paper will contribute as potential solution to demystification in learning Japanese Kanji.
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