沉浸式虚拟环境中的交互器框架

G. Kessler
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引用次数: 18

摘要

沉浸式虚拟环境(VE)应用程序的前景是,通过提供更接近用户真实环境的媒介,它们可以使与计算机信息和过程的交互更容易。然而,实现这一承诺;已被证明是困难的,因为用户和计算机之间的接口是不完整的,与信息交互的隐喻并不总是显而易见的,并且包括当前交互技术的工具不足以完成任务。我们介绍SVIFT,简单虚拟交互器框架和工具包,它支持满足沉浸式VE应用程序的交互需求。SVIFT允许设计和实现各种交互技术,这些技术可以很容易地集成到许多VE应用程序中,并与其他交互技术相结合,以产生更复杂的交互。我们还讨论了桌面和沉浸式环境交互之间的差异,以及这些差异对交互器框架设计的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A framework for interactors in immersive virtual environments
The promise of immersive virtual environment (VE) applications has been that they can make interaction with computer information and processes easier by providing a medium that more closely matches the user's real environment. Meeting this promise, however; has proven to be difficult, as the interface between the user and the computer is not complete, the metaphors for interacting with information are not always obvious, and the tools for including current interaction techniques are not sufficient to the task. We present SVIFT, the Simple Virtual Interactor Framework and Toolkit, which supports efforts to meet the interaction needs of immersive VE applications. SVIFT allows for the design and implementation of various interaction techniques that can be easily incorporated into many VE applications and combined with other interaction techniques to produce more complex interactions. We also discuss the differences between desktop and immersive environment interaction, and the implications of those differences on the design of an interactor framework.
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