约束:数据和控制的统一模型

L. Deutsch
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引用次数: 3

摘要

大多数编程系统反映了一种计算模型,这种模型对“被动”数据对象和“主动”程序对象(过程)进行了明显的区分。此外,程序不仅描述了一组计算,而且描述了它们之间精确的控制流程。相比之下,麻省理工学院的一个小组正在研究一种叫做约束的新范式,在这种范式中,一种单一的对象对数据和过程进行建模,在这种范式中,过程的描述最大限度地减少了对执行计算步骤的顺序的承诺。(原语)约束是一个对象,它包含一些部分,这些部分对应于数据结构的字段或过程的输入/输出参数,以及描述如何从其他部分计算某些部分的值的主体。主体由用实现语言(MIT系统中的Lisp)编写的规则组成。没有主体的约束表现得像普通的数据结构;实体约束的行为更像过程。然而,与总是从相同的输入集计算相同的输出集的过程不同,约束可以根据可用数据在不同的方向上进行计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Constraints: A uniform model for data and control
Most programming systems reflect a model of computation which sharply distinguishes between “passive” data objects and “active” program objects (procedures). Furthermore, procedures describe not only a set of computations but the precise flow of control between them. In contrast, a group at MIT is investigating a new paradigm called constraints in which a single kind of object models both data and procedures, and in which the description of procedures minimizes commitment to the order in which computational steps will be executed. A (primitive) constraint is an object with some parts, which correspond to fields of a data structure or input/output parameters of a procedure, and a body which describes how to compute the values of some parts from other parts. The body consists of rules written in an implementation language (Lisp in the MIT systems). Constraints with no body behave like ordinary data structures; constraints with substantial bodies behave more like procedures. However, unlike procedures, which always compute the same set of outputs from the same set of inputs, a constraint may compute in different directions depending on the available data.
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