基于交互式遗传算法的仿人机器人运动自动生成系统

S. Oki, M. Hagiwara
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引用次数: 1

摘要

本文提出了一种基于交互式遗传算法(IGA)的类人机器人运动自动生成系统。所提出的系统可以产生十种情绪的各种动作,即喜悦,愤怒,悲伤,恐惧,羞耻,喜欢,讨厌,恼怒,轻松和惊讶。由于IGA的使用,用户的负担较低。拉班特征也用于有效的学习。我们进行了两种评价实验。一是对生成动作的评价,二是对拉班特征使用效果的评价。此外,进行聚类分析,寻找运动的各种发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An automatic motion generation system for humanoid-like robot based on Interactive GA
In this paper, we propose an automatic motion generation system for a humanoid-like robot based on Interactive Genetic Algorithm(IGA). The proposed system can generate various movements for ten kinds of emotions, i.e., joy, anger, sadness, fear, shame, like, dislike, irritate, easy and surprise. Because of employment of IGA, users' burden is low. Laban features are also used for effective learning. We performed two kinds of evaluation experiments. One is evaluation of generated movements, second one concerns effectiveness of usage of Laban features. In addition, clustering analysis is carried out to find various findings for movements.
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