Thanasis G. Papaioannou, D. Kotsopoulos, C. Bardaki, Stavros Lounis, N. Dimitriou, George Boultadakis, Anastasia Garbi, A. Schoofs
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IoT-enabled gamification for energy conservation in public buildings
Public buildings are a particularly challenging category of buildings to address for energy conservation due to lack of occupant motives and lack of individual accountability among others. In this paper, we describe an IoT-enabled gamification approach to change energy-consumption behaviors and reduce energy waste in public buildings. This will be assisted by the energy-consumption disaggregation at the device and at the individual employee levels through the design of an IoT infrastructure consisting of multi-channel smart meters, NFC tags, BLE beacons and the user smartphones. Based on our approach, employees will be motivated to improve their energy-consumption behaviors by means of peer-pressure based on a team competition and by means of direct (non-monetary) rewards.