基于物联网的公共建筑节能游戏化

Thanasis G. Papaioannou, D. Kotsopoulos, C. Bardaki, Stavros Lounis, N. Dimitriou, George Boultadakis, Anastasia Garbi, A. Schoofs
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引用次数: 28

摘要

公共建筑是一个特别具有挑战性的建筑类别,因为缺乏居住者的动机和缺乏个人责任等。在本文中,我们描述了一种基于物联网的游戏化方法,以改变公共建筑的能源消耗行为并减少能源浪费。通过设计由多通道智能电表、NFC标签、BLE信标和用户智能手机组成的物联网基础设施,设备和个人员工层面的能耗分解将有助于实现这一目标。根据我们的方法,员工将通过基于团队竞争的同伴压力和直接(非金钱)奖励来激励他们改善能源消耗行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
IoT-enabled gamification for energy conservation in public buildings
Public buildings are a particularly challenging category of buildings to address for energy conservation due to lack of occupant motives and lack of individual accountability among others. In this paper, we describe an IoT-enabled gamification approach to change energy-consumption behaviors and reduce energy waste in public buildings. This will be assisted by the energy-consumption disaggregation at the device and at the individual employee levels through the design of an IoT infrastructure consisting of multi-channel smart meters, NFC tags, BLE beacons and the user smartphones. Based on our approach, employees will be motivated to improve their energy-consumption behaviors by means of peer-pressure based on a team competition and by means of direct (non-monetary) rewards.
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