Rebekka S. Schubert, J. Hartwig, Mathias Müller, Rainer Groh, S. Pannasch
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引用次数: 5
摘要
现在有各种各样的虚拟现实(VR)应用程序为所有年龄段的用户。大多数VR系统的一个重要组成部分是立体感。从知觉研究中,我们知道立体知觉会随着年龄的增长而退化[Garnham and Sloper 2006]。作为立体感知的指标,本研究和进一步研究的作者使用了立体敏锐度,即视觉系统检测到的最小视差。Norman等人[2000]表明,老年人立体感的下降会导致他们在随机点立体图中感知的深度减少。随着VR康复应用的不断发展,可以预见,老年用户将会越来越多。然而,到目前为止,尚不清楚立体感知的年龄特异性变化是否会损害老年人对VR应用程序的使用。在我们的研究中,我们呈现了立体渲染的虚拟物体。本研究的主要目的是检查融合范围、相对和绝对距离感知以及视觉疲劳可能存在的年龄差异。在这里,我们给出了关于距离感知的两个任务的结果。
Are age differences missing in relative and absolute distance perception of stereoscopically presented virtual objects?
Nowadays there is a wide variety of Virtual Reality (VR) applications for users of all age groups. An essential part of most VR systems is stereoscopy. From perceptual research, it is known that stereoscopic perception deteriorates with age [Garnham and Sloper 2006]. As indicator for stereoscopic perception, the authors of this and further studies used stereo acuity, i.e. the smallest disparity difference detected by the visual system. Norman et al. [2000] showed that the declined stereo acuity in older humans can cause these users to perceive less depth in random-dot stereograms. Since VR applications for rehabilitation are advancing, one can expect increasing numbers of elderly users. However, up to now it is unclear whether the age-specific changes in stereoscopic perception might impair the use of VR applications for older people. In our study, we presented stereoscopically rendered virtual objects. The primary aim of this study was to examine possible age differences in fusion range, relative and absolute distance perception, and visual fatigue. Here, we present results of the two tasks concerning distance perception.