滥用手机打破僵局:桌面游戏《Maze Maestro》

Albert Sjölund, M. Straatman, Millen van Osch, Oliver Findra, Pradyot Patil, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra
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引用次数: 2

摘要

当团队成员由于不熟悉同伴而不愿分享他们的想法时,新成立的项目团队的表现通常是有限的,或者至少是延迟的。各种破冰方法可以帮助克服这种冷启动,但大多数情况下,它们需要由经验丰富的促进者部署和调节。这种设置在大多数大学本科项目课程中很少有选择,通常是在小团队中进行的。为了打破这种僵局,我们开发了《Maze Maestro》,这是一款协作式桌面游戏,通过连接团队成员的手机显示屏组成一个大迷宫。每个成员在迷宫中控制一个角色,整个团队的共同目标是一起离开迷宫;然而,这只有在及时沟通和充分合作的情况下才能实现。在游戏过程中,团队成员被鼓励讨论可能的计划并分享他们的想法,这是打破僵局的沃土。游戏测试表明,《Maze Maestro》是一款有趣的原创合作游戏。到目前为止,初步的用户研究结果对Maze Maestro在新组建的团队中打破僵局的能力持乐观态度,而不需要任何促进者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Misusing mobile phones to break the ice: the tabletop game Maze Maestro
Performance of newly-formed project teams is often limited, or at least delayed, when team members refrain from sharing their ideas due to unfamiliarity with their peers. A variety of ice-breaking methods can help overcome this cold start, but mostly they need to be deployed and moderated by experienced facilitators. This setup is rarely an option for most undergrad project courses at university level, typically carried out in small teams. In order to help breaking the ice in this context, we developed Maze Maestro, a collaborative tabletop game in which the board is made up by attaching the displays of the team members’ mobile phones to form a large maze. Each member controls a character in the maze, and the whole team has the common goal of leaving the maze together; however, this is only possible with timely communication and much cooperation. While playing, team members are encouraged to confer possible plans and share their ideas, which is the fertile ground for breaking the ice. Play testing has shown that Maze Maestro was perceived as a fun and original collaborative game. So far, results of a preliminary user study are optimistic about the ability of Maze Maestro to break the ice within newly-formed teams, without requiring any facilitator.
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