利用神经反馈增强认知的计算机脑娱乐系统

Karthikeyan Rajamani, Adhavann Ramalingam, Srinivas Bavisetti, M. Abujelala
{"title":"利用神经反馈增强认知的计算机脑娱乐系统","authors":"Karthikeyan Rajamani, Adhavann Ramalingam, Srinivas Bavisetti, M. Abujelala","doi":"10.1145/3056540.3064971","DOIUrl":null,"url":null,"abstract":"Brain waves indicate the cognitive state of a person. A relative high right frontal alpha activity compared to the left shows an active cognitive state which is relaxed and alert, conducive for cognition. A person's engagement in an activity can be measured by the ratio of Beta to Alpha and Theta waves. In our experiment, we aimed to increase some of the cognitive activities, by combining video and audio brain entertainment, neural feedback gaming, and asymmetric protocol. Our hypothesis is that brain entertainment and neural feedback can enhance a person's cognitive abilities. We conducted the experiment with six participants. During the experiment the brain activity of the users was logged and used for measuring engagement and for feedback for the game, using the EEG headband.","PeriodicalId":140232,"journal":{"name":"Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"CBREN: Computer Brain Entertainment System Using Neural Feedback Cognitive Enhancement\",\"authors\":\"Karthikeyan Rajamani, Adhavann Ramalingam, Srinivas Bavisetti, M. Abujelala\",\"doi\":\"10.1145/3056540.3064971\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Brain waves indicate the cognitive state of a person. A relative high right frontal alpha activity compared to the left shows an active cognitive state which is relaxed and alert, conducive for cognition. A person's engagement in an activity can be measured by the ratio of Beta to Alpha and Theta waves. In our experiment, we aimed to increase some of the cognitive activities, by combining video and audio brain entertainment, neural feedback gaming, and asymmetric protocol. Our hypothesis is that brain entertainment and neural feedback can enhance a person's cognitive abilities. We conducted the experiment with six participants. During the experiment the brain activity of the users was logged and used for measuring engagement and for feedback for the game, using the EEG headband.\",\"PeriodicalId\":140232,\"journal\":{\"name\":\"Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments\",\"volume\":\"120 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3056540.3064971\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3056540.3064971","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

脑电波表明一个人的认知状态。与左侧相比,右侧额叶α活动相对较高,显示出一种活跃的认知状态,这种状态是放松和警觉的,有利于认知。一个人对一项活动的参与程度可以通过β波与α波和θ波的比值来衡量。在我们的实验中,我们的目标是通过结合视频和音频大脑娱乐、神经反馈游戏和不对称协议来增加一些认知活动。我们的假设是,大脑娱乐和神经反馈可以提高一个人的认知能力。我们和六名参与者一起做了这个实验。在实验过程中,使用EEG头带记录用户的大脑活动,并用于测量用户粘性和游戏反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CBREN: Computer Brain Entertainment System Using Neural Feedback Cognitive Enhancement
Brain waves indicate the cognitive state of a person. A relative high right frontal alpha activity compared to the left shows an active cognitive state which is relaxed and alert, conducive for cognition. A person's engagement in an activity can be measured by the ratio of Beta to Alpha and Theta waves. In our experiment, we aimed to increase some of the cognitive activities, by combining video and audio brain entertainment, neural feedback gaming, and asymmetric protocol. Our hypothesis is that brain entertainment and neural feedback can enhance a person's cognitive abilities. We conducted the experiment with six participants. During the experiment the brain activity of the users was logged and used for measuring engagement and for feedback for the game, using the EEG headband.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信