通过游戏化业务模型执行企业架构

Ricardo Pateiro Marcao, G. Pestana, M. Sousa
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引用次数: 2

摘要

业绩的盈利能力和人员流动率的降低是专业服务行业大公司面临的主要挑战。虽然不可能总是在每个国家实现大型跨国公司的所有目标,但有必要评估它们的发展情况,以便做到这一点。通过这种方式,在组织的视角下确定了步骤,进入新业务模型的新版本,这可能伴随着具有不同结构的有趣结果。然而,为了管理,为了确保团队之间的凝聚力,有必要创建获得高收入的机制,以支持企业架构和预期的业务模型,这突出了游戏化概念作为这些机制之一的使用。本章旨在回顾有关架构使用和性能演示的文献。除了使用游戏化概念外,还使用了投资于不同业务活动的资本盈利能力和员工敬业度的提高。它旨在通过业务模型巩固架构实现的良好实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performing Enterprise Architectures Through Gamified Business Models
The profitability of performance and the reduction of turnover are the main challenges of the big companies of the professional services sector. While it is not always possible to achieve all the goals of the large multinationals in each country, it is necessary to assess their development in order to do so. In this way, the steps are identified, going to the new version of new business models, under an organization perspective that can be accompanied by interesting results with a different structure. However, for the sake of management, in order to ensure the cohesion between the teams, it is necessary to create mechanisms for obtaining high income, in order to support the enterprise architecture and the intended business model, which highlights the use of the concept of gamification as one of these mechanisms. This chapter aims to review the literature on the use of architectures and performance demonstrations. In addition to using the gamification concept, the profitability of capital invested in different business activities and the improvement of employee engagement are used. It is intended to consolidate good practices for the implementation of architectures through business models.
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