模块化物理模拟方法

F. Schanda, P. Willis
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引用次数: 1

摘要

物理模拟是有用的,这样对象的行为就会从对它们执行的动作中显现出来。然而,模拟只能模拟一件事:例如碰撞行为的机制。进一步的物理特性需要更多的模拟器,而使它们有效地协同工作的问题也在不断升级。我们提供了一种结构化的方式,使多个模拟合作。对方法进行了回顾,然后用用户如何构建新对象的例子进行了演示,例如电动机,其特性来自其组件上模拟的综合效应。该方法具有潜在的广泛用途,例如在互动游戏、虚拟教学实验室或交互式虚拟博物馆展览中。用户可以创造以可预测方式运行的新对象,发现游戏设计师之外的解决方案,或者以探索的方式扩展虚拟实验。对于游戏或实验的设计师来说,我们的方法需要更少的脚本,并为设计工作提供更多的游戏价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Modular Physical-Simulation Methodology
Physical simulation is useful so that the behaviour of objects emerges from the actions performed on them. However, a simulation simulates only one thing: The mechanics of collision behaviour for example. Further physical properties require further simulators and the problems of making them work effectively together escalate. We offer a structured way of making multiple simulations cooperate. The methodology is reviewed, then demonstrated in use with examples of how users might construct novel objects, such as an electric motor, whose properties emerge from the combined effects of the simulations on its components. The approach has potentially wide uses, for example in interactive games, in a virtual teaching laboratory or in interactive virtual museum exhibits. Users can create new objects which behave in predictable ways, discover solutions other than those built in by a game designer or extend a virtual experiment in exploratory ways. For the designer of the game or experiment, our approach requires fewer scripts and gives more play value for the design effort.
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