高等教育的范式转变

Vikas Salunkhe, Seena Thomas Kaithathara, D. M., Gowri Shankar R., Shabarisha N.
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引用次数: 5

摘要

在印度,基于游戏的学习在学校层面得到了广泛的遵循,但高等教育系统采用它的时间较长。疫情已使教学和学习过程从传统方法转变为技术方法,这需要采取更全面的办法。由于高等教育从线下模式到线上模式的快速转变,很少有证据表明传统的以教师为中心的教育体系在网络平台上的实施效率低下。为了在整个学习过程中吸引和激励学生,改编基于技术的游戏具有许多重要意义。本章的目的是概述基于游戏的学习策略相对于传统学习方法的有效性。此外,本文还包括了作者在南印度大学高等教育水平进行的横断面研究的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Paradigm Shift in Higher Education
Game-based learning is widely followed at the school level in India, but the higher education system has been longer in adopting it. The pandemic situation has transformed teaching and learning processes from the traditional to the technical method, which requires a more versatile approach. Because of the rapid change from the offline mode to the online mode in higher education, there is little evidence available on the inefficiency of implementing the traditional system of teacher-centered education on online platforms. There comes a lot of the significance in of adapting technology-based games in order to engage and motivate students throughout their course of study. The aim of this chapter is to provide an overview of the effectiveness of game-based learning strategies over traditional learning methods. Moreover, the results of a cross-sectional study conducted by the authors in South Indian universities at the higher education level is included.
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