基于因子分析的MOBA手游影响因素研究

Shen Qi, Wu Shu-Ming, Chen Chun-Chih, Huang Chia-Hui
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引用次数: 0

摘要

本研究的目的是找出影响MOBA游戏设计的有吸引力的质量因素,从而满足消费者的需求,有效提高消费者的满意度。根据116名受试者对各项质量属性的评价结果进行因子分析。主成分分析结果显示,游戏性因素、可用性因素、社交性因素和感官性因素的系数值分别为0.302、0.347、0.442和0.345,对满意度有正向影响。其中,社交因素的满意度评价略高于其他因素。以《勇者竞技场》为研究对象,通过案例分析对研究的应用可行性进行了探索和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Research on Influencing Factors of MOBA Mobile Games Based on Factor Analysis
The objective of this study is to identify the attractive quality factors affecting MOBA game design, thus meeting consumers’ requirements and effectively improving their satisfaction. The factor analysis was carried out based on the results of 116 subjects’ evaluation of various quality attributes. According to the principal components analysis, the coefficient values of gameplay factor, usability factor, sociability factor, and sensuality factor were 0.302, 0.347, 0.442, and 0.345 respectively, and had a positive effect on satisfaction. Among these factors, sociability factor had slightly higher satisfaction evaluation than other factors. With Arena of Valor as the object of research, the application feasibility of the study was explored and verified by case study.
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