{"title":"通过软件实时模拟视觉环境","authors":"R. S. Burns","doi":"10.1145/1479992.1480012","DOIUrl":null,"url":null,"abstract":"Computer graphics has been seen since its inception as a means of simulating the visual environment. Ivan Sutherland's binocular CRTs was the first apparatus designed to place a viewing subject in a world generated by a computer. When the subject in Sutherland's apparatus turned his head, the computer generated new images in response, simulating what the subject would see if he really were in the 3-space which existed only in the computer's memory. This paper describes a system which is a practical extension of Sutherland's concept.","PeriodicalId":262093,"journal":{"name":"AFIPS '72 (Fall, part I)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1899-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Simulating the visual environment in real-time via software\",\"authors\":\"R. S. Burns\",\"doi\":\"10.1145/1479992.1480012\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer graphics has been seen since its inception as a means of simulating the visual environment. Ivan Sutherland's binocular CRTs was the first apparatus designed to place a viewing subject in a world generated by a computer. When the subject in Sutherland's apparatus turned his head, the computer generated new images in response, simulating what the subject would see if he really were in the 3-space which existed only in the computer's memory. This paper describes a system which is a practical extension of Sutherland's concept.\",\"PeriodicalId\":262093,\"journal\":{\"name\":\"AFIPS '72 (Fall, part I)\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1899-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"AFIPS '72 (Fall, part I)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1479992.1480012\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"AFIPS '72 (Fall, part I)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1479992.1480012","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulating the visual environment in real-time via software
Computer graphics has been seen since its inception as a means of simulating the visual environment. Ivan Sutherland's binocular CRTs was the first apparatus designed to place a viewing subject in a world generated by a computer. When the subject in Sutherland's apparatus turned his head, the computer generated new images in response, simulating what the subject would see if he really were in the 3-space which existed only in the computer's memory. This paper describes a system which is a practical extension of Sutherland's concept.