LumaPath作为虚拟现实疗法中的非实时社交存在:慢性疼痛治疗的更好依从性?

Ruoyu Li, D. Gromala, Frederico Machua, Chris D. Shaw
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引用次数: 0

摘要

在这张海报中,我们展示了一项关于通过将社交组件添加到LumaPath中的依从性效果的试点研究,LumaPath是一种沉浸式虚拟环境(IVE),用于激励慢性疼痛患者进行活动范围(RoM)锻炼,特别是患有类风湿关节炎(RA)和骨关节炎(OA)的老年患者。基于这项初步研究的结果以及之前的工作,我们建议在诸如lumapath的IVE中为患者增加一定程度的社会存在可能会积极影响他们使用辅助工具治疗关节炎和慢性疼痛的依从性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Non-Realtime Social Presence in LumaPath as a Virtual Reality Therapy: Better Adherence for Chronic Pain Treatment?
In this poster, we present a pilot study on the efficacy of adherence by adding social components into LumaPath, an Immersive Virtual Environment (IVE) built for motivating chronic pain patients to perform range of motion (RoM) exercises, especially aging patients who live with Rheumatoid Arthritis (RA) and Osteoarthritis (OA). Based on results from this pilot study as well as from prior work, we propose that adding a certain level of social presence for patients in an IVE such as LumaPathmay positively influence their adherence to using assistive tools for treating arthritis and chronic pain.
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