{"title":"棒球赛季和狗年","authors":"D. Barstow","doi":"10.1145/302405.302688","DOIUrl":null,"url":null,"abstract":"From 1995 through 1997, Instant Sports used the Internet to provide interactive real-time coverage of Major League Baseball. The changes in Instant Sports core architecture during that time provide some lessons about architectural evolution in the context of rapidly changing technology, including the need to identify fundamental issues rather than trendy ones, the importance of a good domain model, and the role of domain characteristics in balancing computational and communication resources.","PeriodicalId":359367,"journal":{"name":"Proceedings of the 1999 International Conference on Software Engineering (IEEE Cat. No.99CB37002)","volume":"241 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Baseball seasons and dog years\",\"authors\":\"D. Barstow\",\"doi\":\"10.1145/302405.302688\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"From 1995 through 1997, Instant Sports used the Internet to provide interactive real-time coverage of Major League Baseball. The changes in Instant Sports core architecture during that time provide some lessons about architectural evolution in the context of rapidly changing technology, including the need to identify fundamental issues rather than trendy ones, the importance of a good domain model, and the role of domain characteristics in balancing computational and communication resources.\",\"PeriodicalId\":359367,\"journal\":{\"name\":\"Proceedings of the 1999 International Conference on Software Engineering (IEEE Cat. No.99CB37002)\",\"volume\":\"241 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1999-05-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 1999 International Conference on Software Engineering (IEEE Cat. No.99CB37002)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/302405.302688\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 1999 International Conference on Software Engineering (IEEE Cat. No.99CB37002)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/302405.302688","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
From 1995 through 1997, Instant Sports used the Internet to provide interactive real-time coverage of Major League Baseball. The changes in Instant Sports core architecture during that time provide some lessons about architectural evolution in the context of rapidly changing technology, including the need to identify fundamental issues rather than trendy ones, the importance of a good domain model, and the role of domain characteristics in balancing computational and communication resources.