图论与概率论在棋类游戏“车票乘车”中的应用

R. Witter, Alex Lyford
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引用次数: 3

摘要

在桌游《Ticket to Ride》中,玩家在美国地图上竞争路线和连接城市。在这项工作中,我们通过应用概率和图论概念确定了《Ticket to Ride》的制胜策略和潜在改进。我们发现较长的路线被高估了,为机会主义玩家提供了一个简单的获胜策略。我们提出的基于指标随机变量的计分方案防止了这种策略的利用,提高了游戏的竞争性。使用各种游戏数据可视化,我们还调查了为什么连接特定城市对的玩家比其他人表现更好。此外,我们根据游戏的底层图形结构的有效阻力建立了一个统计模型,以建议如何选择最佳的城市对。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applications of Graph Theory and Probability in the Board Game Ticket to Ride
In the board game Ticket to Ride, players race to claim routes and connect cities on a map of the U.S. In this work, we identify winning strategies for and potential improvements to Ticket to Ride by applying probabilistic and graph-theoretic concepts. We find that longer routes are overvalued, presenting a simple winning strategy for opportunistic players. The scoring scheme we propose—based on indicator random variables—prevents exploitation from this strategy and improves the competitive nature of the game. Using a variety of game data visualizations, we also investigate why players who connect particular pairs of cities perform better than others. In addition, we build a statistical model from the effective resistance of the game’s underlying graph structure to suggest how to choose the best pairs of cities.
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