在《第二人生》中使用大脑信号进行角色导航

M. K. Hazrati, U. Hofmann
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引用次数: 17

摘要

本文介绍了一个跨学科的项目,以一种复杂的方法来建立人类大脑和虚拟世界插图之间的联系。本研究的主要目的是开发一种娱乐互动技术,并探讨虚拟现实在身体康复方面的应用。用户可以自由地探索“第二人生”的虚拟世界,并利用他们的大脑信号引导他们的虚拟角色到达目标点。这个实验是在三个对象上进行的。通过对EPOC耳机、Emotiv记录的单次脑电信号进行在线处理,并将参数传递到主界面,即可完成控制。采用一种基于自适应滤波的方法来减少眨眼失真。时频特征与集成LDA分类器相结合,准确率最高达87.2%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Avatar navigation in Second Life using brain signals
This paper presents an interdisciplinary project conducted in a sophisticated approach to set up a connection between the human brain and a virtual world illustration. The main purpose of this research is to develop an interaction technique for entertainment and to investigate the virtual reality aspects for physical rehabilitation. Users could freely explore Second Life's virtual world and steer their avatar to the target point using their brain signals. The experiment was carried out on three subjects. The control can be accomplished by online processing of single-trial EEG signals recorded from EPOC headset, Emotiv, and passing the parameters to the main interface. An adaptive filter-based approach was used to reduce the eye blink distortions. Time-frequency features with combination of an ensemble LDA classifier led to a maximum 87.2% of accuracy.
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