{"title":"Go-Light游戏作为提高STEM学习所需智力技能的工具","authors":"R. William","doi":"10.1109/ISEC52395.2021.9763938","DOIUrl":null,"url":null,"abstract":"This paper presents the “Go-Light Game”, as a tool to aid in the development and exercise of the mental and social skills required for students to succeed in STEM (Science, Technology, Engineering, and Mathematics) careers. The Go Game is played primarily in Asia and said to be the oldest, most popular, and by far the most complex board game in the world. “Go is the ultimate mind sport”. It has no equal in the strategic gaming world.” (American Go Association). In addition, the Go Game context supports social skill development better than does playing video games.To facilitate the use of the Go Game for the intended purpose, the game was scaled down from the fullsized 19 x 19 board with 361 stones to smaller, “Go-Light Game” boards of 8 x 8 or 7 x 7 board grids with a corresponding 64 or 49 stones. The Go-Light game play time, 15 to 30 minutes, is intended to be compatible with high school student schedules and interest spans. Unlike Chess, the Go Game can be scaled down in complexity under the same rules of play. Another adaptation to the high school context was to make the Go-Light Game board and stones relatively inexpensive and portable. Several experiences with student Go-Light Game play in the culture and context of diverse groups of Washington DC high school students are presented to show student interest and focus. Initial experiences demonstrate that the game has the power to attract, engage, and stimulate mental and social learning activity in a wide range of high school students in ways beneficial to STEM learning and career advancement.General confirmation of the assertion, “the Go-Light Game can be a useful tool in developing the mental capabilities to contain and apply STEM knowledge”, requires further systematic play research and corresponding student cognitive performance testing.The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning William R. English PhD, PE, EUR ING, IEEE Life Senior Member","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning\",\"authors\":\"R. William\",\"doi\":\"10.1109/ISEC52395.2021.9763938\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the “Go-Light Game”, as a tool to aid in the development and exercise of the mental and social skills required for students to succeed in STEM (Science, Technology, Engineering, and Mathematics) careers. The Go Game is played primarily in Asia and said to be the oldest, most popular, and by far the most complex board game in the world. “Go is the ultimate mind sport”. It has no equal in the strategic gaming world.” (American Go Association). In addition, the Go Game context supports social skill development better than does playing video games.To facilitate the use of the Go Game for the intended purpose, the game was scaled down from the fullsized 19 x 19 board with 361 stones to smaller, “Go-Light Game” boards of 8 x 8 or 7 x 7 board grids with a corresponding 64 or 49 stones. The Go-Light game play time, 15 to 30 minutes, is intended to be compatible with high school student schedules and interest spans. Unlike Chess, the Go Game can be scaled down in complexity under the same rules of play. Another adaptation to the high school context was to make the Go-Light Game board and stones relatively inexpensive and portable. Several experiences with student Go-Light Game play in the culture and context of diverse groups of Washington DC high school students are presented to show student interest and focus. Initial experiences demonstrate that the game has the power to attract, engage, and stimulate mental and social learning activity in a wide range of high school students in ways beneficial to STEM learning and career advancement.General confirmation of the assertion, “the Go-Light Game can be a useful tool in developing the mental capabilities to contain and apply STEM knowledge”, requires further systematic play research and corresponding student cognitive performance testing.The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning William R. 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The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning
This paper presents the “Go-Light Game”, as a tool to aid in the development and exercise of the mental and social skills required for students to succeed in STEM (Science, Technology, Engineering, and Mathematics) careers. The Go Game is played primarily in Asia and said to be the oldest, most popular, and by far the most complex board game in the world. “Go is the ultimate mind sport”. It has no equal in the strategic gaming world.” (American Go Association). In addition, the Go Game context supports social skill development better than does playing video games.To facilitate the use of the Go Game for the intended purpose, the game was scaled down from the fullsized 19 x 19 board with 361 stones to smaller, “Go-Light Game” boards of 8 x 8 or 7 x 7 board grids with a corresponding 64 or 49 stones. The Go-Light game play time, 15 to 30 minutes, is intended to be compatible with high school student schedules and interest spans. Unlike Chess, the Go Game can be scaled down in complexity under the same rules of play. Another adaptation to the high school context was to make the Go-Light Game board and stones relatively inexpensive and portable. Several experiences with student Go-Light Game play in the culture and context of diverse groups of Washington DC high school students are presented to show student interest and focus. Initial experiences demonstrate that the game has the power to attract, engage, and stimulate mental and social learning activity in a wide range of high school students in ways beneficial to STEM learning and career advancement.General confirmation of the assertion, “the Go-Light Game can be a useful tool in developing the mental capabilities to contain and apply STEM knowledge”, requires further systematic play research and corresponding student cognitive performance testing.The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning William R. English PhD, PE, EUR ING, IEEE Life Senior Member