Go-Light游戏作为提高STEM学习所需智力技能的工具

R. William
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摘要

本文介绍了“Go-Light游戏”,作为帮助学生在STEM(科学、技术、工程和数学)职业生涯中取得成功所需的心理和社交技能的发展和锻炼的工具。围棋主要在亚洲流行,据说是世界上最古老、最受欢迎、也是最复杂的棋类游戏。“围棋是终极的脑力运动”。它在战略游戏世界中是独一无二的。(美国围棋协会)。此外,围棋游戏环境比玩电子游戏更有利于社交技能的发展。为了方便使用围棋游戏的预期目的,游戏被缩小,从全尺寸的19 × 19棋盘361石,以较小的“轻围棋”棋盘8 × 8或7 × 7棋盘网格,相应的64或49石。Go-Light游戏的游戏时间为15至30分钟,旨在与高中生的日程安排和兴趣范围相适应。与国际象棋不同的是,在同样的规则下,围棋的复杂程度可以缩小。另一个针对高中环境的调整是使Go-Light Game的棋盘和石头相对便宜和便携。在华盛顿特区高中生的不同群体的文化和背景下,学生玩Go-Light游戏的几个经验被提出,以显示学生的兴趣和重点。最初的经验表明,这款游戏能够吸引、吸引并激发广大高中生的心理和社会学习活动,有利于STEM学习和职业发展。“Go-Light游戏可以成为开发包含和应用STEM知识的心理能力的有用工具”这一断言的普遍证实,需要进一步系统的游戏研究和相应的学生认知表现测试。Go-Light游戏作为提高STEM学习所需心理技能的工具William R. English博士,PE, EUR ING, IEEE终身高级会员
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning
This paper presents the “Go-Light Game”, as a tool to aid in the development and exercise of the mental and social skills required for students to succeed in STEM (Science, Technology, Engineering, and Mathematics) careers. The Go Game is played primarily in Asia and said to be the oldest, most popular, and by far the most complex board game in the world. “Go is the ultimate mind sport”. It has no equal in the strategic gaming world.” (American Go Association). In addition, the Go Game context supports social skill development better than does playing video games.To facilitate the use of the Go Game for the intended purpose, the game was scaled down from the fullsized 19 x 19 board with 361 stones to smaller, “Go-Light Game” boards of 8 x 8 or 7 x 7 board grids with a corresponding 64 or 49 stones. The Go-Light game play time, 15 to 30 minutes, is intended to be compatible with high school student schedules and interest spans. Unlike Chess, the Go Game can be scaled down in complexity under the same rules of play. Another adaptation to the high school context was to make the Go-Light Game board and stones relatively inexpensive and portable. Several experiences with student Go-Light Game play in the culture and context of diverse groups of Washington DC high school students are presented to show student interest and focus. Initial experiences demonstrate that the game has the power to attract, engage, and stimulate mental and social learning activity in a wide range of high school students in ways beneficial to STEM learning and career advancement.General confirmation of the assertion, “the Go-Light Game can be a useful tool in developing the mental capabilities to contain and apply STEM knowledge”, requires further systematic play research and corresponding student cognitive performance testing.The Go-Light Game as a Tool for Enhancing the Mental Skills Required in STEM Learning William R. English PhD, PE, EUR ING, IEEE Life Senior Member
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