QuickTime VR:一种基于图像的虚拟环境导航方法

Shenchang Eric Chen
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引用次数: 1528

摘要

传统上,虚拟现实系统使用三维计算机图形来实时建模和渲染虚拟环境。这种方法通常需要费力的建模和昂贵的专用渲染硬件。由于实时性的限制,渲染质量和场景复杂性往往受到限制。本文提出了一种利用360度圆柱形全景图像构成虚拟环境的新方法。全景图像是数字扭曲的,以模拟相机的平移和变焦。全景图像可以通过计算机渲染、专用全景相机或将普通相机拍摄的重叠照片“拼接”在一起来创建。在空间中行走目前是通过“跳跃”到不同的全景点来完成的。基于图像的方法已被用于商业产品QuickTime VR,这是苹果电脑QuickTime数字多媒体框架的虚拟现实扩展。本文介绍了虚拟现实系统的体系结构、文件格式、制作过程和交互播放器。除了全景观察外,该系统还包括从不同方向观察物体,并通过与方向无关的热点进行碰撞测试。CR
本文章由计算机程序翻译,如有差异,请以英文原文为准。
QuickTime VR: an image-based approach to virtual environment navigation
Traditionally, virtual reality systems use 3D computer graphics to model and render virtual environments in real-time. This approach usually requires laborious modeling and expensive special purpose rendering hardware. The rendering quality and scene complexity are often limited because of the real-time constraint. This paper presents a new approach which uses 360-degree cylindrical panoramic images to compose a virtual environment. The panoramic image is digitally warped on-the-fly to simulate camera panning and zooming. The panoramic images can be created with computer rendering, specialized panoramic cameras or by "stitching" together overlapping photographs taken with a regular camera. Walking in a space is currently accomplished by "hopping" to different panoramic points. The image-based approach has been used in the commercial product QuickTime VR, a virtual reality extension to Apple Computer's QuickTime digital multimedia framework. The paper describes the architecture, the file format, the authoring process and the interactive players of the VR system. In addition to panoramic viewing, the system includes viewing of an object from different directions and hit-testing through orientation-independent hot spots. CR
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