具有递归加性系统的离散动态规划

Seiichi Iwamoto
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引用次数: 8

摘要

在论文[5]中,N. Furukawa和S. Iwamoto用一类新的广义奖励系统即递归奖励函数定义了马尔可夫决策过程,并研究了最优策略的存在性和性质。在奖励函数的某些条件下,证明了存在一个(p, s)-最优平稳策略,并证明了在有限作用空间下存在一个最优平稳策略。这些是D. Blackwell[3]对结果的一些概括。本文定义了一类具有递归奖励函数的马尔可夫决策过程的递归加性系统的动态规划问题[5]。本文给出了在有限状态和有限作用空间下,求递归加性系统动态规划最优平稳策略的一种算法。此外,我们还给出了几个有趣的数值计算例子,以获得最优策略。考虑递归可加系统的动态规划问题的动机如下:如果我们将“奖励”限制在狭义上,例如经济系统中的金钱或统计决策问题中的损失,那么我们可以接受阶段奖励的总和作为绩效指标。这就是所谓的附加奖励系统。但工程领域的许多实际问题使我们能够从更广泛的意义上解释“报酬”。在这些问题中,我们经常会遇到复杂的奖励系统,而不仅仅是所谓的附加机制。我们有一类有趣的复杂奖励系统,我们可以在其中找到一个共同的特征,称为“递归加性”。通过同时讨论属于这类的各种奖励系统,我们可以明确,作为一个动态规划问题,这类的一个重要的共同性质,我们的证明部分归功于Blackwell[2]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
DISCRETE DYNAMIC PROGRAMMING WITH RECURSIVE ADDITIVE SYSTEM
In the paper [5], N. Furukawa and S. Iwamoto have defined Markovian decision processes with a new broad class of reward systems, that is, recursive reward functions, and have studied the existence and properties of optimal policies. Under some conditions on the reward functions, they have proved that there exists a (p, s)-optimal stationary policy and that in the case of a finite action space there exists an optimal stationary policy. These are some generalizations of results by D. Blackwell [3]. In this paper the author defines a dynamic programming problem with a recursive additive system which is referred to one type of Markovian decision processes with recursive reward functions defined by the previous authors [5]. This paper gives an algorithm for finding optimal stationary policies in the dynamic programming with the recursive additive system in the case of finite state and action spaces. Furthermore, we give several interesting examples with numerical computations to obtain optimal policies. The motivation to consider the dynamic programming problem with the recursive additive system is the following : If we restrict the " reward " in narrow sense, for instance, the money in economic systems or the loss in statistical decision problems, it will be appropriate for us to accept the total sum of stage-wise rewards as a performance index. That is so-called additive reward system. But many practical problems in the field of engineerings enable us to interpret the " reward " in wider sense. In those problems we often encounter much complicated reward systems that are more than so-called additive. We have an interesting class of such complicated reward systems in which we can find a common feature named " recursive additive ". By talking about various reward systems belonging to this class at the same time, we can make clear, as a dynamic programming problem, an important common property within the class, Our proofs are partially owing to Blackwell [2].
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