{"title":"面向游戏数字发行的SOA架构","authors":"","doi":"10.30534/ijccn/2020/01942019","DOIUrl":null,"url":null,"abstract":"This study aims to implement SOA in the field of digital distribution games, besides that theapplication of SOA in digital distribution games also has several benefits including helping the users of this game with the effectiveness of time used, besides using SOA on digital distribution games also increases connectivity with providers services ingame service providers are more dynamic. In addition, using SOA in digital distribution games can also speed up standardization servers and application applications and provide bridges (data-bridges) between incompatible technologies","PeriodicalId":313852,"journal":{"name":"International Journal of Computing, Communications and Networking","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SOA Architecture for Games Digital Distribution\",\"authors\":\"\",\"doi\":\"10.30534/ijccn/2020/01942019\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to implement SOA in the field of digital distribution games, besides that theapplication of SOA in digital distribution games also has several benefits including helping the users of this game with the effectiveness of time used, besides using SOA on digital distribution games also increases connectivity with providers services ingame service providers are more dynamic. In addition, using SOA in digital distribution games can also speed up standardization servers and application applications and provide bridges (data-bridges) between incompatible technologies\",\"PeriodicalId\":313852,\"journal\":{\"name\":\"International Journal of Computing, Communications and Networking\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-12-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Computing, Communications and Networking\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.30534/ijccn/2020/01942019\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Computing, Communications and Networking","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30534/ijccn/2020/01942019","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This study aims to implement SOA in the field of digital distribution games, besides that theapplication of SOA in digital distribution games also has several benefits including helping the users of this game with the effectiveness of time used, besides using SOA on digital distribution games also increases connectivity with providers services ingame service providers are more dynamic. In addition, using SOA in digital distribution games can also speed up standardization servers and application applications and provide bridges (data-bridges) between incompatible technologies