基于实体与虚拟游戏的体验式学习在供应链与运营管理教学中的实践与效果

M. May
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引用次数: 0

摘要

供应链管理课程在教学现场存在着不同的问题,因为学生普遍缺乏企业运作流程的概念,无法理解战略与流程之间的关系。很难创造一个完整的企业环境,让学生在其中工作,特别是无形的“企业过程”。因此,本研究的主题是运用体验式学习和问题导向学习(PBL)的精神,结合物理或虚拟工具来模拟真实企业之间的供应链运作过程。并开发体验式学习和教学方法,以补充学生经验的不足,加深学生在现实世界中解决战略战术问题的能力。通过对50名学生(分为10组)进行课前和课后问卷调查,在一些项目上得到了积极的反馈,为教师不断完善课程设计提供了依据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physical and Virtual Game Based Experiential Learning for Supply Chain and Operations Management Teaching Practice and Effectiveness
Supply chain management courses have different problems at the teaching site, because students generally lack the concept of enterprise operation process, and cannot appreciate the relationship between strategy and process. It is difficult to create a complete enterprise environment for students to work within it, especially the invisible ”enterprise process." Therefore, the theme of this study is to apply the spirit of experiential learning and problem-oriented learning (PBL) by combine physical or virtual tools to simulate the supply chain operation process between real enterprises. And developing experiential learning and teaching methods to supplement the lack of experience of students and deepen students’ ability to solve strategical and tactical problems in real world. The pre and post questionnaires, where the course were carried out with 50 students (into 10 groups), show positive response in some items and provide insides for the teacher to keep on enhancing the course design.
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