接受挑战:探究干扰者参与游戏jam的动机

L. Melo, C. D. Souza, M. G. Perin, Fernando Marques Figueira Filho, A. Batista, Fábio da Silva
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引用次数: 2

摘要

游戏jam吸引了越来越多不同类型的用户,每年都有成千上万的专业人士、学生和业余爱好者聚集在一起制作游戏原型。然而,人们参与此类活动的动机却鲜为人知,最重要的是,人们参与游戏开发的类型和程度不同,他们的动机有何不同。通过对全球游戏jam参与者的大规模调查,我们发现学生、业余爱好者、独立开发者和专业开发者参与的原因和动机各不相同。独立开发者是最受社交动机影响的群体,而学生和业余爱好者则比其他群体更喜欢强化技术技能的机会。最后,游戏专业人士参加游戏jam是为了体验与常规团队成员以外的人的团队合作。我们的研究结果描述了影响游戏jam吸引力的因素,并为那些愿意吸引人们参与活动的组织提供了一系列建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Taking the Challenge: An Exploratory Study on What Motivates Jammers to Participate in Game Jams
Game jams have been attracting an increasingly diverse audience, with thousands of professionals, students, and hobbyists getting together to build game prototypes every year. However, little is understood about about peoples’ motivations to participate in such events and, most importantly, how their motivations differ according to their type and extent of involvement with game development. Through a large-scale survey with attendees of a global-scale game jam, we found that students, hobbyists, indie and professional developers participate for distinct reasons and favor motivations for participation differently. Indie developers are the ones most influenced by social motivations, while students and hobbyists favor the opportunity to strengthen technical skills more than other groups. Finally, game professionals attend game jams to experience teamwork with people other than their regular teammates. Our findings characterize the aspects that influence the attractiveness of game jams and provide a set of recommendations to organizations willing to engage people in their events.
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